! REPORT
A.L.B.A. Reborn
3D Render by MarceloCaseThis is my post on Render Hub Reflection Contest!
A.L.B.A. is a character I created for a graphic novel that I'm writing and illustrating. Designed to help machines become more human, her goal is to learn the essence of social interactions so that supercomputers can become more human-like.
Character Creation:
ALBA was built from scratch, using the G8.1 base from Daz, remodeled in Blender, and fully textured in Substance Painter. For her props and cybernetics, I focused on her skull, envisioning it as a protective enclosure that safeguards the most fragile part while also serving as a connection point for energy recharging and the transfer of large quantities of quantum data. I cut part of the skull and remodeled it into a silicone helmet, then drew copper lines on the front of the face to capture and analyze her emotions and expressions. I finished with connectors on the skull and back, a chip on the nape, and two thin rings around her eyes to create her illuminated eyes. Additionally, I placed a mesh in the center of her thorax to create internal illumination from a quantum battery.
Scene Creation:
For the contest, I wanted to create a scene depicting her rebirth as part human, part machine, as if she were tearing through the silicone casing that enveloped her body. I created a wireframe mesh and simulated it to look like dripping gel. For the hanging cables, I used tubes and then created a series of copper and plastic props to add a sci-fi touch. The laboratory scene was used merely for atmosphere, and I found a ready-made one on the Daz Store. The lighting was achieved by mixing spotlights, lab reflections, and HDRI.
Fun Facts:
The entire scene took me two weeks to create ALBA, plus another week to construct the scene. I had to render in three stages: one for the complete scene and two others focused on dark reflective areas that were very grainy (a total of 72 hours of rendering).
I hope you enjoy it, and good luck to all the incredible artists in this competition.
A.L.B.A. is a character I created for a graphic novel that I'm writing and illustrating. Designed to help machines become more human, her goal is to learn the essence of social interactions so that supercomputers can become more human-like.
Character Creation:
ALBA was built from scratch, using the G8.1 base from Daz, remodeled in Blender, and fully textured in Substance Painter. For her props and cybernetics, I focused on her skull, envisioning it as a protective enclosure that safeguards the most fragile part while also serving as a connection point for energy recharging and the transfer of large quantities of quantum data. I cut part of the skull and remodeled it into a silicone helmet, then drew copper lines on the front of the face to capture and analyze her emotions and expressions. I finished with connectors on the skull and back, a chip on the nape, and two thin rings around her eyes to create her illuminated eyes. Additionally, I placed a mesh in the center of her thorax to create internal illumination from a quantum battery.
Scene Creation:
For the contest, I wanted to create a scene depicting her rebirth as part human, part machine, as if she were tearing through the silicone casing that enveloped her body. I created a wireframe mesh and simulated it to look like dripping gel. For the hanging cables, I used tubes and then created a series of copper and plastic props to add a sci-fi touch. The laboratory scene was used merely for atmosphere, and I found a ready-made one on the Daz Store. The lighting was achieved by mixing spotlights, lab reflections, and HDRI.
Fun Facts:
The entire scene took me two weeks to create ALBA, plus another week to construct the scene. I had to render in three stages: one for the complete scene and two others focused on dark reflective areas that were very grainy (a total of 72 hours of rendering).
I hope you enjoy it, and good luck to all the incredible artists in this competition.
A.L.B.A. Reborn
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Fri, Jul 19, 2024
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