! REPORT
Neon City
3D Render by hugomorateThis is an old project I've been reviewing lately because my hardware was not good enough 3 years ago to create what I had in mind. Now I'm finishing the project. Own composition and a lot of work in textures and light emitters.
The tricky part was getting the right balance of:
- Burn Highlights / Crush Blacks
- Bloom settings
- Volume settings on a volumetric cube
- High luminance on light emitters to see the light go through the atmosphere.
I'm also adding a couple of "clay renders".
The final render took about 20 hours of CPU rendering...
This is straight from the render, no post work, no Photoshop (just for the blur on the cars).
Hope you like it and thanks for watching

The tricky part was getting the right balance of:
- Burn Highlights / Crush Blacks
- Bloom settings
- Volume settings on a volumetric cube
- High luminance on light emitters to see the light go through the atmosphere.
I'm also adding a couple of "clay renders".
The final render took about 20 hours of CPU rendering...
This is straight from the render, no post work, no Photoshop (just for the blur on the cars).
Hope you like it and thanks for watching

Those hugh environment scenes are really your thing.
They look all incredible good end the mass of probs and details are insane.
They look all incredible good end the mass of probs and details are insane.
REPLY
! REPORT
Impressive, and double impressive for doing this inside Daz. Beautiful work which shows the sheer skill you have mastered.
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! REPORT
hugomorate
Karma: 4,520
Thu, Feb 27thank you very much, the composition stage was ... eternal ha ha
I've built other large environments if you want to check them out in my gallery.
I've built other large environments if you want to check them out in my gallery.
Henry1850
Karma: 6,714
Fri, Feb 28Yes, you have. I too have done some massive scenes in DAZ,, I have one that is over 30 daz floor grids, just getting to the other side took a while, Daz overall was not designed for such large scenes, while they can look very nice in Iray they are so much work. I try to do them now in Unreal which was designed to handle massive sets. Your work is quite impressive, and I look forward to seeing more from you.
hugomorate
Karma: 4,520
Fri, Feb 28Unreal Engine should be my next logical step for the reasons you mentioned but I find it very difficult to abandon my skills gained in DAZ and start almost from scratch with Unreal Engine. I'm checking out your gallery, very good work.
Henry1850
Karma: 6,714
Sat, Mar 01One thing I have found is that DAZ doesn't adhere to most of the industry standards and being tied to Iray is problematic as almost no other 3D application uses it much any more. But that being said almost all you have learned about 3D skills you have learned is the same, they may call it something else, but it's the same can. UE offers so so much more. Realtime rendering, professional animation, many more ways to light scenes, Real FX and VFX., Industry wide support. It is a real 3D application which means there is a lot more to learn, but it is not insurmountable, Don't get lost in the full array of tools, start small, learn one thing and then move to the next. Thousands of YT tutorials available. You should never regret learning, it always makes you a better artist. Get on FAB.com, every two weeks you get 3 freebies, Get on the Daz to Unreal discord channel for the newest plugin https://discord.gg/UBkNZDxx
Your skill currently are amazing, You're ready to explode.
Your skill currently are amazing, You're ready to explode.
Neon City

Thu, Jan 30
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