! REPORT
Hans Capon for Genesis 9
3D Render by crimsoniaSince i'm still trying to figure out what the normal map types are, he's currenty using Undeadcrabb's normal map. Big thanks to them for making such a versatile texture maps
crimsonia
Karma: 900
Sun, Mar 09Thank you! I've been wanting to port him, but the results from KCD1 was pretty sad looking, so when KCD2 came out, I've been trying every ways to extract the model hahahaha
undeadcrabb
Karma: 4,342
Sun, Mar 09I wouldn't know about making ports. Usually I just sculpt my stuff, granted I don't aim for creating the likeness of a character.
undeadcrabb
Karma: 4,342
Sun, Mar 09My advice is - if something looks wrong in the port, you could manually fix it. Some things are easier to fix by hand anyway.
crimsonia
Karma: 900
Sun, Mar 09yeah, i'm also learning substance paint on the go. some game textures are just gods awful anyways lmao
thanks for porting this model, it really looks nice! i have some trouble rendering it maybe its because im new to daz but when i render the model Han's base hair gone white... i try it with another hair and it work which means the problem must be the hair, can you give me an advice? thank you! (i try henry model too he works fine and looks great! keep up the good work!)
REPLY
! REPORT
crimsonia
Karma: 900
Tue, Apr 08oh.. it seems that maybe the base color was reset to white, for the hair i use base color slider. you can go to the material tab and on the base color, just click on the slider and a color wheel will show up and you can change to any color
Hans Capon for Genesis 9
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Sun, Mar 09
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