! REPORT
1 DAZ Model 4 Ethnicities
AI-Enhanced 3D Render by signshopI used a Daz character to create a posed figure and strategically placed Wardrobe items in specific areas, mainly focusing on the Gloves of 'Shadow Thief Outfit - Gloves', hoping AI would generate a cyborg looking arm, but also allowing AI the freedom to influence certain aspects of the composition with the other items of Wardrobe. While AI doesn’t always produce exactly what you envision, it did generate some stunning images that I find beautiful.
The SECOND image shows the original Daz Character used utilizing the 'ControlNet Preprocessor - Lineart' to generate the other 4 other female characters
The THIRD image showcases the ComfyUI set up of each of the Female characters, utilizing the 'ControlNet Preprocessor - Lineart' to maintain composition stability. The adjustments were made in the 'APPLY CONTROLNET' box, where I experimented with the 'strength' and 'end-percent' settings at various levels and also adding the different ethnicities of the characters, African, Asian, Brazilian and Swedish to generate these images. The background color was also added in the Text Prompt to add variety to the final images.
The FOURTH image just shows the original Daz character set up in Daz studio
While most of the generated images turned out distorted and unusable, a few had potential. To enhance the facial details, I processed them through 'Topaz Gigapixel AI - Redefine Beta,' improving their overall quality, then into Photoshop to fix some areas that were morphed and distorded.
Still a beginner, just thinking out loud
Take Care
The SECOND image shows the original Daz Character used utilizing the 'ControlNet Preprocessor - Lineart' to generate the other 4 other female characters
The THIRD image showcases the ComfyUI set up of each of the Female characters, utilizing the 'ControlNet Preprocessor - Lineart' to maintain composition stability. The adjustments were made in the 'APPLY CONTROLNET' box, where I experimented with the 'strength' and 'end-percent' settings at various levels and also adding the different ethnicities of the characters, African, Asian, Brazilian and Swedish to generate these images. The background color was also added in the Text Prompt to add variety to the final images.
The FOURTH image just shows the original Daz character set up in Daz studio
While most of the generated images turned out distorted and unusable, a few had potential. To enhance the facial details, I processed them through 'Topaz Gigapixel AI - Redefine Beta,' improving their overall quality, then into Photoshop to fix some areas that were morphed and distorded.
Still a beginner, just thinking out loud
Take Care
1 DAZ Model 4 Ethnicities
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