! REPORT
BMX Render - First Try
3D Render by leandrodelsantoFirst render I made using the BMX I modeled from scratch, based on my real-life bike. I adjusted the pose for a toboggan trick — what do you think? I plan to create more artwork like this as a tribute to my favorite sport.
The pose is great, and the background adds a lot of dynamism to the scene. Is the hair dForce? If so, you could add a little more dynamism with a wind node. If not, are there any morphs for the hair? That would make an already perfect scene even more perfect 

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! REPORT
leandrodelsanto
Karma: 681
Thu, Jul 24I'm a heavy Blender user and try to do everything there. I just import the models from DAZ using Diffeomorphic. As for the hair, I create it directly in Blender using an add-on called '3D Hair'. With it, I can style the hair a bit using the particle tool, but I haven't figured out how to simulate hair physics in Blender yet. I definitely want to learn though, because I totally agree — it would make a HUGE difference in scene realism! Thanks, bro!
leandrodelsanto
Karma: 681
Thu, Jul 24Fun fact: actually, it's the environment that's moving from left to right to create the motion blur effect! haha. And I used a cycle modifier on blender graph editor to make the wheels spin endlessly
lukon
Karma: 5,657
Thu, Jul 24I remember making a BMX jump render, and just blurring the spokes in PhotoShop.
lukon
Karma: 5,657
Thu, Jul 24Ya here is that BMX jump picture I made: https://www.deviantart.com/luqu/art/Quaren-01-00-Driving-BMX-Bike-Jumping-Jersey-Barr-729823166
BMX Render - First Try
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