! REPORT
Playing with Lili
3D Render by Pushee-RiI wanted to see how far you can (and must) go to avoid creating either plastic skin or a kind of Parmesan grater in an extreme close-up.
Since I like Lili's smile, I used this character from rdaughterdaz. To give the whole thing a little more pizzazz, I added my Heterochromia.
The skin is Lili's original skin. However, I added or replaced bump, normal, and displacement maps (mainly from V9). The rest was then experimentation with the lighting (dome and scene and an additional spotlight).
And here we are
Since I like Lili's smile, I used this character from rdaughterdaz. To give the whole thing a little more pizzazz, I added my Heterochromia.
The skin is Lili's original skin. However, I added or replaced bump, normal, and displacement maps (mainly from V9). The rest was then experimentation with the lighting (dome and scene and an additional spotlight).
And here we are

Her skin looks amazing! I was originally drawn to this image by how the character looks so happy with few facial features.
REPLY
! REPORT
Pushee-Ri
Karma: 33,701
Wed, Jul 30Thank you 
In this case, it's due to very exaggerated facial expressions, which shouldn't be viewed as a whole

In this case, it's due to very exaggerated facial expressions, which shouldn't be viewed as a whole
