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Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «
CONTESTS/RENDERHUB FASHION CONTEST 2/GALLERY
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Orphic 3D Render, Digital Artwork by Ville Vainio
Orphic 3D Render, Digital Artwork by Ville Vainio
Orphic 3D Render, Digital Artwork by Ville Vainio
Orphic 3D Render, Digital Artwork by Ville Vainio
Orphic 3D Render, Digital Artwork by Ville Vainio
Orphic 3D Render, Digital Artwork by Ville Vainio
Orphic
3D Render by Ville Vainio
Hi all! For this challenge, I wanted to put together something that reflects my sense of fashion and design — while also not stressing too much about the outcome, since I’m not an actual fashion designer.

I didn’t have any clear initial ideas or sources of inspiration, but while experimenting with Houdini’s heightfield noises, I came up with the idea of transferring some undulating shapes onto a long overcoat as stitching lines. As the coat began to take on a somewhat avant-garde form, I wanted to tone things down by creating a subtler, quieter rest of the outfit.

I designed the sunglasses in Houdini by building a node system that generates endless distorted circle shapes for the lenses by simply adjusting a random seed. For the frames, I wanted them to feel very handcrafted and a little bit extravagant. The shoes weren’t meant to play a big role, so I sculpted and retopologized a simple pair of chunky loafers in Blender. The texture for the scarf was created in the terrain software Gaea. I remembered that you can easily extract different color maps from the terrains you generate, so by combining a couple of exported images, I was able to create a unique and interesting texture for the scarf.

Not that it matters for this contest, but I sculpted the male figure in ZBrush from scratch (sphere) and hand-painted the skin textures. It didn’t turn out super amazing, but doing it this way gave me more control over the character’s overall look. I don’t see myself doing retopology for a human character again anytime soon…

This contest was a great opportunity to learn more about 3D clothing. I managed to get a decent grip on Marvelous Designer, but I definitely need to start incorporating ZBrush and Substance Painter into my workflow.

I made the animation (and the soundtrack;) to further explore the overall mood I wanted to convey with the outfit. Everything was rendered in V-Ray for Houdini without any post work.

Huh, thought I'd keep it short, but there you go.

Ville VainioSat, Aug 30, 2025
Karma: 245
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RenderHub Admin 1Mon, Sep 22, 2025
Admin: 16,674
Congratulations on being selected as an Honorable Mention in the contest. Great work!
Someone will be in contact with you soon regarding your prize.

Thanks for participating.
JohnnyLuck777Mon, Sep 22, 2025
Karma: 5,385
Congratulations on the honorable mention. Nice work! 

RenderHub Fashion Contest 2
Contest Entry by Ville Vainio

Orphic

RocketBoost Awardx1 [+]
Sat, Aug 30, 2025
430 Views430
14 Likes
3 Comments3

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Ville Vainio
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