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Your observation is correct with the weapon. The simple truth is, I got lazy.: ..In getting lazy I created more work for myself.
The issue is with the pose. The long gun was parented to G8M's right hand. The basic pose was derived for a G8M pointing a different weapon. As a result there was severe poke through on the left hand. Secondarily the weapons gun butt was not pressed against the body armor. What is should have done is spent much more time on the pose, fine tuning the gun butt and left arm.
The lazy part is this: Instead, in photoshop post, I made a hand grip right behind the orange area (the real hand grip). I then gave our friend here a finger extensions (in photoshop post) where the poke through of his fingers existed. I simply left the gun butt problem alone.
Since this was an experiment in blending DAZ and ArtBreeder, I called it a day and posted to see if the blend experiment concept would draw any interest . That an artist of your caliber would comment is encouraging. Thanks to your view and attention to detail observation you will get to see a follow on of this image done correctly .
Thank you so much for taking the time to comment in such detail.
This is, first of all, a wonderful render. Like the depth you achieved and I admittedly know nothing about artbreeder, so maybe some of my ideas will not work due to that. The armour has a nice grungy texture, the gun and the helmet are spotless (which is good if they are meant to work or provide vision). And if that right hand is pulling the trigger, the left hand is not really holding the gun (which I consider a minor problem, usually it is guns that are the problem in the first place when trying to communicate with others). Just my 2ct of thought.
Happy Easter and thanks for your wonderful comments (which I seem to pay back badly criticizing, but as I said: it IS a wonderful piece).