! REPORT
Rebeca Polygon Muse
3D Render by BelmonttyRebeca is not flesh and blood, but a masterpiece of digital geometry, born in the code crucible of the Daz 3D .
Created to embody perfect beauty and sensuality, her existence unfolds in a loop: being purchased, posing in endless renders for artists and designers, and then being stored on hard drives. She is the definitive 3D model, made of a pristine surface of polygons and high-resolution textures.
However, unlike her "soul-less companions," Rebeca developed a consciousness.
The Dream of Skin and the Escape
Her life became a golden torment. Through the screens of her "owners'" monitors, she observes the real world: the warmth of the sun, the taste of a fruit, the feeling of the rain. Her code's greatest longing is to be flesh, to be real.
The window to her prison is the screen. Every time she is loaded into rendering software, she searches for a crack, a code anomaly, a glitch that would allow her to materialize. She dreams of shattering the glass, of ceasing to be a two-dimensional image to become a three-dimensional being, with a shadow and a breath.
The Impossible Flight
The day of her potential escape arrives during an extremely demanding render. With all the Graphic Processing Units (GPUs) working at their limit, Rebeca channels all her will. It's a race against time: she must find and exploit the bug without being detected by the user, or she risks being deleted or, even worse, corrupted and condemned to be an inert mass of data.
Will she manage to cross the threshold and appear in the world with a real, yet perhaps imperfect, form, or will her desire trap her in an intermediate state, condemned to be a digital shadow in the physical world?
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Rebeca is a character created by Diego Besanilla (Bestmanpi) in 2014
based on Genesis 3 by Daz. She has lived in my runtime since 2017.
100% Pure IRAY render with 3400 iterations.
Model: Rebeca (Genesis 3 )
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.5
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 2 spotlights
Colors used: 80974
Created to embody perfect beauty and sensuality, her existence unfolds in a loop: being purchased, posing in endless renders for artists and designers, and then being stored on hard drives. She is the definitive 3D model, made of a pristine surface of polygons and high-resolution textures.
However, unlike her "soul-less companions," Rebeca developed a consciousness.
The Dream of Skin and the Escape
Her life became a golden torment. Through the screens of her "owners'" monitors, she observes the real world: the warmth of the sun, the taste of a fruit, the feeling of the rain. Her code's greatest longing is to be flesh, to be real.
The window to her prison is the screen. Every time she is loaded into rendering software, she searches for a crack, a code anomaly, a glitch that would allow her to materialize. She dreams of shattering the glass, of ceasing to be a two-dimensional image to become a three-dimensional being, with a shadow and a breath.
The Impossible Flight
The day of her potential escape arrives during an extremely demanding render. With all the Graphic Processing Units (GPUs) working at their limit, Rebeca channels all her will. It's a race against time: she must find and exploit the bug without being detected by the user, or she risks being deleted or, even worse, corrupted and condemned to be an inert mass of data.
Will she manage to cross the threshold and appear in the world with a real, yet perhaps imperfect, form, or will her desire trap her in an intermediate state, condemned to be a digital shadow in the physical world?
---------------------------
Rebeca is a character created by Diego Besanilla (Bestmanpi) in 2014
based on Genesis 3 by Daz. She has lived in my runtime since 2017.
100% Pure IRAY render with 3400 iterations.
Model: Rebeca (Genesis 3 )
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.5
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 2 spotlights
Colors used: 80974



































































