! REPORT
CT SZA Trippie - Chloe Tween Character Morph
3D Render by MacSommeTesting my Character Templates with various lightnings, this time with Sza Trippies Character Morph for Chloe.
A remarkable character - the pack comes with morphs for G9, G8 and G81. This here is the G8 Morph using the
- Angelika Skin from HumanXYStudia
- Merida Outfit from DAZ
- Office Chain from Roman
- Elysianna Hair from Akhelloos
other small gadgets, especially my Scaler Bar at the center of the Character Templates (just two mirrors).
Rendertime for the two images was around 2 hours each on my Nvidia GeForce GTX 1070 Ti, when I cut the process at around 56 and 57%.
There were way more interesting light effects, but not the time to procude sufficient quality images from these. I need a better machine...
The second image holds some errors like pokethroughs based on a lacking simulation for the cape. Well.
Just DAZ, no postwork.
Edit:
Added a third image with 30 min rendertime - this one got nose reduction and despeckle once with Gimp.
The render seems to reach 54% pretty fast and then stall there for hours. I wonder wether that is an effect of the mirrors or my limited computer.
Edit 2:
Added more images. Rendering to 50+% within 5-10 minutes, then stalling down considerably to the point that it takes two hours for another 10%. I wonder wether there is a function that maps time on percentage - its certainly not linear. Not sure wether this is the mirror or a deficite of my system. No more postwork.
A remarkable character - the pack comes with morphs for G9, G8 and G81. This here is the G8 Morph using the
- Angelika Skin from HumanXYStudia
- Merida Outfit from DAZ
- Office Chain from Roman
- Elysianna Hair from Akhelloos
other small gadgets, especially my Scaler Bar at the center of the Character Templates (just two mirrors).
Rendertime for the two images was around 2 hours each on my Nvidia GeForce GTX 1070 Ti, when I cut the process at around 56 and 57%.
There were way more interesting light effects, but not the time to procude sufficient quality images from these. I need a better machine...
The second image holds some errors like pokethroughs based on a lacking simulation for the cape. Well.
Just DAZ, no postwork.
Edit:
Added a third image with 30 min rendertime - this one got nose reduction and despeckle once with Gimp.
The render seems to reach 54% pretty fast and then stall there for hours. I wonder wether that is an effect of the mirrors or my limited computer.
Edit 2:
Added more images. Rendering to 50+% within 5-10 minutes, then stalling down considerably to the point that it takes two hours for another 10%. I wonder wether there is a function that maps time on percentage - its certainly not linear. Not sure wether this is the mirror or a deficite of my system. No more postwork.
CT SZA Trippie - Chloe Tween Character Morph
x1 [+]Sun, Jan 04
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