! REPORT
Eva Aurea
3D Render by BelmonttyThe Golden Matrix
In the green abyss, where time was yet unborn, She, of clay and ether, her awakening had sworn.
With porcelain skin and cracks of glowing fire, She held the cosmos deep, a secret to admire.
The serpent, not a venom, but a spiral of the ages, A cipher of old rites, hidden in sacred pages.
Among the singing flowers and fruits of crystal skin, The light that once was shattered, now turns immortal within.
It was no simple fall, but a hallowed rise on high, From the cradle of the dust, toward a knowing sky.
And in her golden tears, the essence found its role, The everlasting blooming of the Garden of the Soul.
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Eva Aurea
Art by Belmonty
Medium: 3D-Digital
fantasy
Blender, Daztudio, Ps NO AI
jan-2025
100% IRAY render with 3400 iterations.
Model: genesis 8
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.7
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 2 spotlights
Colors used: 80974
In the green abyss, where time was yet unborn, She, of clay and ether, her awakening had sworn.
With porcelain skin and cracks of glowing fire, She held the cosmos deep, a secret to admire.
The serpent, not a venom, but a spiral of the ages, A cipher of old rites, hidden in sacred pages.
Among the singing flowers and fruits of crystal skin, The light that once was shattered, now turns immortal within.
It was no simple fall, but a hallowed rise on high, From the cradle of the dust, toward a knowing sky.
And in her golden tears, the essence found its role, The everlasting blooming of the Garden of the Soul.
-------------------
Eva Aurea
Art by Belmonty
Medium: 3D-Digital
fantasy
Blender, Daztudio, Ps NO AI
jan-2025
100% IRAY render with 3400 iterations.
Model: genesis 8
Camera:
Focal Length: 85 mm.
Focal Distance: 2.92 mts.
F/Stop: 45
Tone Mapping:
Burn Highlights: 0.06
Crush Blacks: 0.05
Saturation: 3
Gamma: 1.7
Bloom:
Bloom Filter Radius: 0.8
Bloom Filter Threshold: 80k
Bloom Filter Brightness Scale: 0.7
Spectral Rendering:
Spectral Conversion Intent: natural
Spectral Observer: cie1964
Lighting: 1 HDR environment + 2 spotlights
Colors used: 80974



















































