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3D Render by maru_berlinAt the moment I am looking at two different skills to improve: one-light-lighting (hadn't used distant lights in ages, but now revived their use) and getting scenes populated.
Still have to look at the lowpi-product and another one that was recommended to me when I came across Powerages Greek/Roman scene fillers. With these I filled my scene here. They were super easy to use: one can import groups, but still move every person separately. And they are really low poly.
And yes, looking at it now it could have been a Dangerous Curves Contest entry, but I think there are enough of similar looking images through all centuries already.
Still have to look at the lowpi-product and another one that was recommended to me when I came across Powerages Greek/Roman scene fillers. With these I filled my scene here. They were super easy to use: one can import groups, but still move every person separately. And they are really low poly.
And yes, looking at it now it could have been a Dangerous Curves Contest entry, but I think there are enough of similar looking images through all centuries already.
I like the concept and I like the point of view, it's always difficult to make populated scenes, I don't have very high-performance hardware, so I often use signs or duplicate the character, good work.
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maru_berlin
Karma: 41,448
Fri, Feb 13True, but instances and to an extend billboards are repetitive in mid-distance. With differantiated crowds I tend to render them in batches of one or two and then compose them into one multilayered render. But for larger crowds (like armies behind the main figure, street scenes) this is very tedious. So I am exploring other options, like LowPis (haven't used that yet) and others.





































