! REPORT
Charlotte Sometimes
3D Render by JingizuInelukiCharlotte Sometimes
There's no post-processing, but within Daz there are layers, blur, lens... so I'm not sure there's a big difference, just a different workflow.
There's no post-processing, but within Daz there are layers, blur, lens... so I'm not sure there's a big difference, just a different workflow.
Where? Where? Where? .... Where are those filters? 
I love to experiment a lot myself - but I haven't found those filters yet. Are they in the tone mapping options or in the Camera menu? Maybe you have a newer version of DAZ, and they aren't available in my older version. I'd really appreciate it if you could guide me to the light

I love to experiment a lot myself - but I haven't found those filters yet. Are they in the tone mapping options or in the Camera menu? Maybe you have a newer version of DAZ, and they aren't available in my older version. I'd really appreciate it if you could guide me to the light

REPLY
! REPORT
Daz doesn't have many filters. I found a prism camera and another one called the ILFX camera. These are flat or cylindrical objects adapted to the camera with refractive textures that function as lenses.
There's also a cartoon shader that, when applied to a transparent geoshell, can work like a Photoshop layer.
With the Daz camera lens theirselves you can distort the image and make it spherical, cylindrical, etc. If you want to distort an image in Daz, choose the lens (spherical, invisible polygonal, cylindrical, etc.) and then change the K1, K2, K3... values and the scale multiplier to see the results. Initially, keep these values low and similar, as the image could become so distorted that it would be completely black.
There are also common planes with fog, rain, vignette textures, etc., that can enhance the scene in Daz.
I hope this helps.

There's also a cartoon shader that, when applied to a transparent geoshell, can work like a Photoshop layer.
With the Daz camera lens theirselves you can distort the image and make it spherical, cylindrical, etc. If you want to distort an image in Daz, choose the lens (spherical, invisible polygonal, cylindrical, etc.) and then change the K1, K2, K3... values and the scale multiplier to see the results. Initially, keep these values low and similar, as the image could become so distorted that it would be completely black.
There are also common planes with fog, rain, vignette textures, etc., that can enhance the scene in Daz.
I hope this helps.

REPLY
! REPORT
JingizuIneluki
Karma: 38,558
Tue, May 05And yes, I'm using the latest version of Daz, but I think the filters are the same as in previous versions. The gamma, saturation, and exposure options are the ones I use most, and also the White Point, which gives the scene the inverse color of the one you choose (if you put yellow instead of white, the scene will be blue; if you put green, it will be red and so).







































