
Let Me Solo Fan 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | GenaSabrodil |
Published: | Feb 16, 2025 |
Download Size: | 187.6 MB |
Game Ready: | Yes |
Polygons: | 33,452 |
Vertices: | 29,265 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | – |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 1 |
Views: | 46 |
Item Ratings

Not Rated Yet
Let Me Solo Fan 3D Model
Mid-poly model of the character "Let Me Solo Fun"
It is used to create games of different genres, such as RPG, shooters, MMO, etc.
The character does not contain a rig.
Textures:
- Head 2048x2048
- Body 2048x2048
- Hands 2048x2048
- Legs 2048x2048
- Kotelok 2048x2048
- Wrap 2048x2048
- Leather 2048x2048
Geometry:
- Faces 33,452;
- Vertices 29,265;
- Triangles 57,840.
The archive contains:
- 2 normal maps (DX, GL);
- ARM map (Metal - B, AO -R, Roughness -G);
- 2 FBX/OBJ with character mesh (combined and separate (8 parts)).
Rendering was done using: RTX, SSS, Micro Normal(Skin), playing with light and shadow.
If there are any errors or you need an additional format/texture, please contact me and we will solve everything)
It is used to create games of different genres, such as RPG, shooters, MMO, etc.
The character does not contain a rig.
Textures:
- Head 2048x2048
- Body 2048x2048
- Hands 2048x2048
- Legs 2048x2048
- Kotelok 2048x2048
- Wrap 2048x2048
- Leather 2048x2048
Geometry:
- Faces 33,452;
- Vertices 29,265;
- Triangles 57,840.
The archive contains:
- 2 normal maps (DX, GL);
- ARM map (Metal - B, AO -R, Roughness -G);
- 2 FBX/OBJ with character mesh (combined and separate (8 parts)).
Rendering was done using: RTX, SSS, Micro Normal(Skin), playing with light and shadow.
If there are any errors or you need an additional format/texture, please contact me and we will solve everything)