
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model

Not Rated Yet













! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | glasschakotra |
Published: | Jul 02, 2025 |
Download Size: | 936 MB |
Game Ready: | Yes |
Polygons: | 95,128 |
Vertices: | 104,579 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 24 |
Item Ratings

Not Rated Yet
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model
A highly detailed, medium-poly 3D model of a realistic roundabout ("chowk"), perfect for urban environments in games, architectural visualizations, and VR simulations. Designed with clean topology and PBR-ready textures, this asset balances visual fidelity and performance.
Ideal for:
City-building games, racing simulators, or open-world environments.
Architectural renders, urban planning visualizations, and metaverse projects.
Background props in films, animations, or VR experiences.
Key Features:
- Modular Design – All parts (arches, walls, platforms, railings) are separate objects for easy customization.
- Optimized Geometry – Medium poly count (~190k tris) for smooth performance in engines like Unity/Unreal/Godot.
- PBR Materials – Includes 4K textures (metals, concrete, tiles) with roughness/metallic maps for realism.
- UV-Unwrapped – Organized by material type (metals, concrete, bricks) for easy texture editing.
- LOD-Ready – Clean topology supports Level of Detail (LOD) adjustments.
.::: Tech Specs :::.
- Game-Ready (Triangulated, UV-mapped, and tested in engines like Unity/Unreal)
- Modular Parts
- Files: Zipped
- Medium-Poly Geometry (~190K tris)
- Verts: 104,579
- Faces: 95,128
- Tris: 190,168
- Topology: Quad-dominant, Sub-D ready, low-poly LODs optional. All objects are ready to subDivide.
- Software: Native Blender 4.4.3 (FBX/OBJ/GLTF included). All preview images rendered using Cycles.
- Scale: As per Real-world (meters)
- Length: 16 meters
- Width: 16 meters
- Height: 15 meters
- Materials / PBR Textures (Diffuse, Metallic/Roughness, Normal - 8K/4K/2K/1K resolution)
.::: Included File Formats :::.
tm-chowk.3ds: 3D Studio model
tm-chowk.abc: Alembic
tm-chowk.bin: data
tm-chowk.dxf: AutoCAD Drawing Exchange Format, R11/R12
tm-chowk.fbx: Kaydara FBX model, version 7400
tm-chowk.glb: glTF binary model, version 2, length 716084052 bytes (included seperately)
tm-chowk.gltf: JSON text data
tm-chowk.mtl: OBJ/MTL
tm-chowk.obj: OBJ
tm-chowk.ply: PLY model, binary, little endian, version 1.0
tm-chowk.stl: STL data
tm-chowk.usdc: USD crate, version 0.8.0
---
.::: Textures::::.
8K Diffuse and Normal Maps, rest are 4K
### UV Layout / Texture Groups
**Metals Group (UV Layout 1):**
- Texture prefix : UV*metals*
- All objects that use metallic materials:
- `plates/Plate1`, `plates/Plate2`, `plates/Plate3`, `plates/Plate4`
- `Railing_outer`
- `Text_Chowk`, `Text_Chowk.001`
- `Text_TM`, `Text_TM.001`
- `Text_Urdu`, `Text_Urdu.001`
**Concrete Group (UV Layout 2):**
- Texture prefix : UV*concrete*
- All objects that use concrete materials:
- `concrete/Platform_outerWall`
- `concrete/Platform_top`
- `concrete/Wall_inner`
- `concrete/Wall_outer`
**Bricks & Tiles Group (UV Layout 3):**
- Texture prefix : UV*bricks and tiles*
- All objects that use brick or tile materials:
- `bricks/Bricks_inner`
- `tiles/Tiles`
**Jalis Group (UV Layout 4):**
- Texture prefix : UV*jalis*
- Objects :
- `jalis/jali1`, `jalis/jali2`, `jalis/jali3`, `jalis/jali4`
**Arches Group (UV Layout 5):**
- Texture prefix : UV*arches*
- Arches have unique materials, grouped separately:
- `arches/arch1`, `arches/arch2`, `arches/arch3`, `arches/arch4`, `arches/ArchBig`
Ideal for:
City-building games, racing simulators, or open-world environments.
Architectural renders, urban planning visualizations, and metaverse projects.
Background props in films, animations, or VR experiences.
Key Features:
- Modular Design – All parts (arches, walls, platforms, railings) are separate objects for easy customization.
- Optimized Geometry – Medium poly count (~190k tris) for smooth performance in engines like Unity/Unreal/Godot.
- PBR Materials – Includes 4K textures (metals, concrete, tiles) with roughness/metallic maps for realism.
- UV-Unwrapped – Organized by material type (metals, concrete, bricks) for easy texture editing.
- LOD-Ready – Clean topology supports Level of Detail (LOD) adjustments.
.::: Tech Specs :::.
- Game-Ready (Triangulated, UV-mapped, and tested in engines like Unity/Unreal)
- Modular Parts
- Files: Zipped
- Medium-Poly Geometry (~190K tris)
- Verts: 104,579
- Faces: 95,128
- Tris: 190,168
- Topology: Quad-dominant, Sub-D ready, low-poly LODs optional. All objects are ready to subDivide.
- Software: Native Blender 4.4.3 (FBX/OBJ/GLTF included). All preview images rendered using Cycles.
- Scale: As per Real-world (meters)
- Length: 16 meters
- Width: 16 meters
- Height: 15 meters
- Materials / PBR Textures (Diffuse, Metallic/Roughness, Normal - 8K/4K/2K/1K resolution)
.::: Included File Formats :::.
tm-chowk.3ds: 3D Studio model
tm-chowk.abc: Alembic
tm-chowk.bin: data
tm-chowk.dxf: AutoCAD Drawing Exchange Format, R11/R12
tm-chowk.fbx: Kaydara FBX model, version 7400
tm-chowk.glb: glTF binary model, version 2, length 716084052 bytes (included seperately)
tm-chowk.gltf: JSON text data
tm-chowk.mtl: OBJ/MTL
tm-chowk.obj: OBJ
tm-chowk.ply: PLY model, binary, little endian, version 1.0
tm-chowk.stl: STL data
tm-chowk.usdc: USD crate, version 0.8.0
---
.::: Textures::::.
8K Diffuse and Normal Maps, rest are 4K
### UV Layout / Texture Groups
**Metals Group (UV Layout 1):**
- Texture prefix : UV*metals*
- All objects that use metallic materials:
- `plates/Plate1`, `plates/Plate2`, `plates/Plate3`, `plates/Plate4`
- `Railing_outer`
- `Text_Chowk`, `Text_Chowk.001`
- `Text_TM`, `Text_TM.001`
- `Text_Urdu`, `Text_Urdu.001`
**Concrete Group (UV Layout 2):**
- Texture prefix : UV*concrete*
- All objects that use concrete materials:
- `concrete/Platform_outerWall`
- `concrete/Platform_top`
- `concrete/Wall_inner`
- `concrete/Wall_outer`
**Bricks & Tiles Group (UV Layout 3):**
- Texture prefix : UV*bricks and tiles*
- All objects that use brick or tile materials:
- `bricks/Bricks_inner`
- `tiles/Tiles`
**Jalis Group (UV Layout 4):**
- Texture prefix : UV*jalis*
- Objects :
- `jalis/jali1`, `jalis/jali2`, `jalis/jali3`, `jalis/jali4`
**Arches Group (UV Layout 5):**
- Texture prefix : UV*arches*
- Arches have unique materials, grouped separately:
- `arches/arch1`, `arches/arch2`, `arches/arch3`, `arches/arch4`, `arches/ArchBig`