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TM Chowk Roundabout - Medium Poly Game-Ready 3D Model

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TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
TM Chowk Roundabout - Medium Poly Game-Ready 3D Model 3D Model
$7.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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glasschakotra
glasschakotraPakistan flag
Karma: 314|Joined: 2021|

I started with Maya 6.0 and now i model on Blender. My artwork can be used in Games since I am an Indie developer myself :-)
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

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TM Chowk Roundabout - Medium Poly Game-Ready 3D Model

A highly detailed, medium-poly 3D model of a realistic roundabout ("chowk"), perfect for urban environments in games, architectural visualizations, and VR simulations. Designed with clean topology and PBR-ready textures, this asset balances visual fidelity and performance.

Ideal for:

City-building games, racing simulators, or open-world environments.

Architectural renders, urban planning visualizations, and metaverse projects.

Background props in films, animations, or VR experiences.

Key Features:

- Modular Design – All parts (arches, walls, platforms, railings) are separate objects for easy customization.
- Optimized Geometry – Medium poly count (~190k tris) for smooth performance in engines like Unity/Unreal/Godot.
- PBR Materials – Includes 4K textures (metals, concrete, tiles) with roughness/metallic maps for realism.
- UV-Unwrapped – Organized by material type (metals, concrete, bricks) for easy texture editing.
- LOD-Ready – Clean topology supports Level of Detail (LOD) adjustments.

.::: Tech Specs :::.

- Game-Ready (Triangulated, UV-mapped, and tested in engines like Unity/Unreal)

- Modular Parts

- Files: Zipped

- Medium-Poly Geometry (~190K tris)

- Verts: 104,579

- Faces: 95,128

- Tris: 190,168

- Topology: Quad-dominant, Sub-D ready, low-poly LODs optional. All objects are ready to subDivide.

- Software: Native Blender 4.4.3 (FBX/OBJ/GLTF included). All preview images rendered using Cycles.

- Scale: As per Real-world (meters)

- Length: 16 meters

- Width: 16 meters

- Height: 15 meters

- Materials / PBR Textures (Diffuse, Metallic/Roughness, Normal - 8K/4K/2K/1K resolution)

.::: Included File Formats :::.

tm-chowk.3ds: 3D Studio model
tm-chowk.abc: Alembic
tm-chowk.bin: data
tm-chowk.dxf: AutoCAD Drawing Exchange Format, R11/R12
tm-chowk.fbx: Kaydara FBX model, version 7400
tm-chowk.glb: glTF binary model, version 2, length 716084052 bytes (included seperately)
tm-chowk.gltf: JSON text data
tm-chowk.mtl: OBJ/MTL
tm-chowk.obj: OBJ
tm-chowk.ply: PLY model, binary, little endian, version 1.0
tm-chowk.stl: STL data
tm-chowk.usdc: USD crate, version 0.8.0

---

.::: Textures::::.

8K Diffuse and Normal Maps, rest are 4K

### UV Layout / Texture Groups

**Metals Group (UV Layout 1):**

- Texture prefix : UV*metals*
- All objects that use metallic materials:
- `plates/Plate1`, `plates/Plate2`, `plates/Plate3`, `plates/Plate4`
- `Railing_outer`
- `Text_Chowk`, `Text_Chowk.001`
- `Text_TM`, `Text_TM.001`
- `Text_Urdu`, `Text_Urdu.001`

**Concrete Group (UV Layout 2):**

- Texture prefix : UV*concrete*
- All objects that use concrete materials:
- `concrete/Platform_outerWall`
- `concrete/Platform_top`
- `concrete/Wall_inner`
- `concrete/Wall_outer`

**Bricks & Tiles Group (UV Layout 3):**

- Texture prefix : UV*bricks and tiles*
- All objects that use brick or tile materials:
- `bricks/Bricks_inner`
- `tiles/Tiles`

**Jalis Group (UV Layout 4):**

- Texture prefix : UV*jalis*
- Objects :
- `jalis/jali1`, `jalis/jali2`, `jalis/jali3`, `jalis/jali4`

**Arches Group (UV Layout 5):**

- Texture prefix : UV*arches*
- Arches have unique materials, grouped separately:
- `arches/arch1`, `arches/arch2`, `arches/arch3`, `arches/arch4`, `arches/ArchBig`
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