
Casino Chips 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Mar 17, 2022 |
Download Size: | 55.3 MB |
Game Ready: | Yes |
Polygons: | 368 |
Vertices: | 384 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 129 |
Item Ratings

Not Rated Yet
Casino Chips 3D Model
3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) single chip size 3,8 x 3,8 x 0,3 cm.
Polygons - 368 /Triangles - 736 /Vertices - 384
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.4.0)
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
2 material (2 set of textures). Texel density 143 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,10 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask). (Textures one set for the whole model,10 PNG Files - 8bit).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) single chip size 3,8 x 3,8 x 0,3 cm.
Polygons - 368 /Triangles - 736 /Vertices - 384
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.4.0)
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
2 material (2 set of textures). Texel density 143 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,10 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask). (Textures one set for the whole model,10 PNG Files - 8bit).
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.