
Ring Collection 3D Model

Not Rated Yet








































! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

0 Likes
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Apr 25, 2022 |
Download Size: | 53.3 MB |
Game Ready: | Yes |
Polygons: | 2,574 |
Vertices: | 2,574 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 0 |
Views: | 73 |
Item Ratings

Not Rated Yet
Ring Collection 3D Model
Different rings, the meshes are the same, only the textures are different, some rings have a glow. 3d model is low poly and game-ready.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One ring 1,86 x 1,86 x 0,29 cm.
Polygons - 2574 /Triangles - 5148 /Vertices - 2574
One ring: Polygons - 286 /Triangles - 572 /Vertices - 286
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.1.2)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) - 3ds Max 2015
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons), One material for all rings.
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion),Emissive. (Textures PBR one set for the whole model,6 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal,Emissive,Metallic(for blend mask). (Textures Specular/Glossiness one set for the whole model,6 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One ring 1,86 x 1,86 x 0,29 cm.
Polygons - 2574 /Triangles - 5148 /Vertices - 2574
One ring: Polygons - 286 /Triangles - 572 /Vertices - 286
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.1.2)
- .max (Mesh + material (Vray 3.20.03)+(Default Scanline)(.mat) + Textures Specular/Glossiness) - 3ds Max 2015
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 scene
- .FBX (Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .obj (Triangulated, Mesh + Textures / material(Default Scanline) ) - exported from 3ds Max 2015
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg) - exported from glTF Tools Visual Studio Code
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons), One material for all rings.
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion),Emissive. (Textures PBR one set for the whole model,6 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal,Emissive,Metallic(for blend mask). (Textures Specular/Glossiness one set for the whole model,6 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.