
Rock Jasper V2 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | May 01, 2023 |
Download Size: | 659 MB |
Game Ready: | Yes |
Polygons: | 6,529 |
Vertices: | 6,514 |
Print Ready: | – |
3D Scan: | Yes |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 54 |
Item Ratings

Not Rated Yet
Rock Jasper V2 3D Model
3d model is low poly and game ready. The 3D model is made by photogrammetry using the - Canon 450D (191 photographs 4272x2848 raw),made retopology, also created UV Mapping, and the baking of textures.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) - 11,1 x 6,21 x 5,87 cm.
Polygons - 6529 / Triangles - 13024 / Vertices - 6514
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.5.1)
- .m-x (Mesh + material (v-ray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2021)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
- (folder textures, textures baked from a high poly model)
1 material (1 set of textures). Texel density - 202 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game ready (4096x4096 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,5 PNG Files - 8bit).
Optional Textures game ready (4096x4096 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion), Albedo.
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) - 11,1 x 6,21 x 5,87 cm.
Polygons - 6529 / Triangles - 13024 / Vertices - 6514
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.5.1)
- .m-x (Mesh + material (v-ray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- .spp (Substance Painter Project ver. 2021)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
- (folder textures, textures baked from a high poly model)
1 material (1 set of textures). Texel density - 202 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game ready (4096x4096 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures one set for the whole model,5 PNG Files - 8bit).
Optional Textures game ready (4096x4096 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures one set for the whole model,4 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion), Albedo.
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.