
Street Billboard 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Apr 07, 2022 |
Download Size: | 56.3 MB |
Game Ready: | Yes |
Polygons: | 126 |
Vertices: | 160 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 98 |
Item Ratings

Not Rated Yet
Street Billboard 3D Model
illboard, illuminated - such billboards are installed on roadsides, and in parks.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 79,7 x 13 x 190 cm.
Polygons - 126 /Triangles - 252 /Vertices - 160
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.3.1)
- .m-x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
1 material (1 set of textures). Texel density 6,9 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion), Emissive. (Textures one set for the whole model,6 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Emissive, Metallic(for blend mask). (Textures Specular/Glossiness one set for the whole model,6 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 79,7 x 13 x 190 cm.
Polygons - 126 /Triangles - 252 /Vertices - 160
The model consists only of quadrangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.3.1)
- .m-x (Mesh + material (Vray 3.60.03) + Textures Specular/Glossiness) - 3ds Max 2018
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3
- .FBX (only mesh! without materials/textures)
- .glb (Triangulated, Mesh + Textures PBR Roughness/Metallic (compressed in format))
- .gltf (Triangulated, Mesh + Textures PBR Roughness/Metallic - .jpg)
- .unitypackage (Triangulated, Mesh + Textures - .tga)
- (folder textures, PBR Roughness/Metallic)
- (folder textures, PBR Specular/Glossiness)
1 material (1 set of textures). Texel density 6,9 px/cm.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (2048x2048 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion), Emissive. (Textures one set for the whole model,6 PNG Files - 8bit).
Optional Textures game-ready (2048x2048 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Emissive, Metallic(for blend mask). (Textures Specular/Glossiness one set for the whole model,6 PNG Files - 8bit)
Rendered in Blender Cycles - first 5 images.
Rendered in Marmoset Toolbag 3 - all other images.