
Surgical Light 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Grishmanovskij Anton |
Published: | Nov 10, 2022 |
Download Size: | 700.6 MB |
Game Ready: | Yes |
Polygons: | 17,100 |
Vertices: | 16,660 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
Statistics
Favorites: | 0 |
Likes: | 1 |
Views: | 170 |
Item Ratings

Not Rated Yet
Surgical Light 3D Model
3d model is low poly and game-ready. The model is ready for animation. The model is controlled by emptys, emptys are adjusted and have the degree of freedom corresponding to the degrees of freedom of the mechanism. Rigging is made mainly in the Blender program, you can transfer only the finished animations of the model and bone to other programs, the rigging itself is made using modifiers and kinematics of the Blender program. FBX formats, and tbscene, there are examples of animations created using equipment.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 170 x 30 x 138 cm.
Polygons - 17100 / Triangles - 31779 / Vertices - 16660
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.3.1). Two files - clean meshes, and rigging meshes.
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3 no RIGGED, demonstration examples of animation.
- .FBX (only mesh! without materials/textures) no RIGGED
- .spp (Substance Painter Project ver. 2021) no RIGGED
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (no overlapping or inverted polygons).
The model is divided into two groups according to UV (2 sets of textures), texel density 1 set 26-27px/cm, in the invisible areas and internal sides of the model, the value is reduced.
Textures game-ready (4096x4096 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion), Opacity. (Textures one set for the whole model,11 PNG Files - 8bit).
Optional Textures game-ready (4096x4096 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Opacity, Metallic(mask). (Textures one set for the whole model,11 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 7 images.
Rendered in Marmoset Toolbag 3 - all other images.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) 170 x 30 x 138 cm.
Polygons - 17100 / Triangles - 31779 / Vertices - 16660
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR Roughness/Metallic) - Blender (ver. 3.3.1). Two files - clean meshes, and rigging meshes.
- .tbscene (Mesh + Textures PBR Roughness/Metallic) - Marmoset Toolbag 3 no RIGGED, demonstration examples of animation.
- .FBX (only mesh! without materials/textures) no RIGGED
- .spp (Substance Painter Project ver. 2021) no RIGGED
- .zip (folder textures, PBR Roughness/Metallic)
- .zip (folder textures, PBR Specular/Glossiness)
- .zip (folder textures, textures baked from a high poly model)
Unwrapped UVs - Non-overlapping (no overlapping or inverted polygons).
The model is divided into two groups according to UV (2 sets of textures), texel density 1 set 26-27px/cm, in the invisible areas and internal sides of the model, the value is reduced.
Textures game-ready (4096x4096 .PNG) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion), Opacity. (Textures one set for the whole model,11 PNG Files - 8bit).
Optional Textures game-ready (4096x4096 .PNG) - PBR Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Opacity, Metallic(mask). (Textures one set for the whole model,11 PNG Files - 8bit).
Optional Textures baked (Additional textures baked from a high poly model), (4096x4096 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).
Rendered in Blender Cycles - first 7 images.
Rendered in Marmoset Toolbag 3 - all other images.