Quadric Assault Robotic Detonator 3D Model

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3D Model Details
| Vendor: | Heimerdinger |
| Published: | Dec 13, 2025 |
| Download Size: | 495.2 KB |
| Game Ready: | – |
| Polygons: | 10,563 |
| Vertices: | 11,762 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | – |
| Materials: | Yes |
| UV Mapped: | – |
| PBR: | – |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 2 |
| Likes: | 0 |
| Views: | 88 |
Item Ratings
1 Rating
5 Stars|Dec 13, 2025
Thank's!
Quadric Assault Robotic Detonator 3D Model
Hello everyone To begin with, I want to say that I created this 3d model based on existing concept art (kim sehoon on Artstation) and 3d model (MrYbrik on Sketchfab).
And so, this 3d model does not have a base color. I posted it because I want to share the rig system for face animation. These are all procedural textures. In a blender, this is usually implemented using the Boolean modifier. But I was able to transfer this to procedural texture generation.
What are the advantages?
1) This system is much easier to calculate and uses much less PC resources compared to the Boolean modifier;
2) it looks exactly the same as the previous version with the Boolean modifier;
3) in the same way, it allows you to create absolutely any shape without adding a huge number of geometries. because when using the Boolean modifier, it was necessary to use a surface Subdivision modifier;
4) Reduces the chance of a critical error during rendering to Blender;
5) Maybe +0.5 FPS in the viewport, when using the Vulkan (but this is not accurate).
Disadvantages:
1) It is very difficult to set up, for each emotion you will need to create a separate group of nodes;
2) Suitable for 2d face only.
3) Not compatible with the Grease Pencil tool (I guess I don't know for sure, I didn't succeed);
4) It can only be used in Blender 3D version 5.0 and higher!
Use this system anywhere, I just wanted to share my development. This system is based on the logic of the properties of Eller circles. If you have any ideas on how to supplement the rig or if you find any bug, then write about it in the comment. thank you!
And so, this 3d model does not have a base color. I posted it because I want to share the rig system for face animation. These are all procedural textures. In a blender, this is usually implemented using the Boolean modifier. But I was able to transfer this to procedural texture generation.
What are the advantages?
1) This system is much easier to calculate and uses much less PC resources compared to the Boolean modifier;
2) it looks exactly the same as the previous version with the Boolean modifier;
3) in the same way, it allows you to create absolutely any shape without adding a huge number of geometries. because when using the Boolean modifier, it was necessary to use a surface Subdivision modifier;
4) Reduces the chance of a critical error during rendering to Blender;
5) Maybe +0.5 FPS in the viewport, when using the Vulkan (but this is not accurate).
Disadvantages:
1) It is very difficult to set up, for each emotion you will need to create a separate group of nodes;
2) Suitable for 2d face only.
3) Not compatible with the Grease Pencil tool (I guess I don't know for sure, I didn't succeed);
4) It can only be used in Blender 3D version 5.0 and higher!
Use this system anywhere, I just wanted to share my development. This system is based on the logic of the properties of Eller circles. If you have any ideas on how to supplement the rig or if you find any bug, then write about it in the comment. thank you!
















