
Dracula for Genesis 8.1

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License (IP Restricted)
This item comes with our Extended Use Licensing. This means that you may use the model in a variety of mediums and applications. But, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | Henrika |
Published: | Feb 26, 2024 |
Download Size: | 239.9 MB |
Software: | Daz Studio |
Compatible Figure: | Genesis 8.1 Male |
dForce: | – |
Statistics
Favorites: | 1 |
Likes: | 4 |
Views: | 419 |
Item Ratings


5 Stars|Jun 06, 2024
Almost exactly how I imaged the main Antagonist of Bram Stoker's classic novel, too look
Dracula for Genesis 8.1
Dracula for Genesis 8.1 is a complete custom character with plenty of options. His likeness was based on the historical figure of Vlad Tepes and included are morph and material options for both "human" and "vampire". Included also is strand-based hair for Daz Studio.
Dracula returns once more to your runtime!
This version of the infamous vampire count is sculpted to resemble his historical counterpart, Vlad Tepes, rather than a Hollywood actor.
Included in this set are the following:
- Unique custom morph, created in Zbrush, for Genesis 8.1, INJ and REM files
- Unique "uncut" morph for the G8M genital figure
- 3 eye colors
- 2 full-body iray shaders, "vampire" and "human"
- Hair cap and strand-based hair with 3 hair color material options
- Smart-propped mustache with several expression morph options
- High-res diffuse, specular, bump, normal and displacement maps
Bonus feature: Long hair for Dracula and Genesis 8/8.1 Male.
No existing morphs or textures needed to utilize this product. The long hair seen in the promos is sold separately.
!!!
Instructions for using the strand-based hair with the hair cap:
1. Load G8M into the scene in the default position.
2. Inject the Dracula morph.
3. Load the hair cap into the scene. It should appear in the correct position and be parented to G8M's head.
4. Now load the hair. It loads unparented. To parent it, go to the "Parameters" tab and choose "Misc", where the "Fit to…" option is.
Now parent the hair to "Dracula_hair_cap". The hair should now not only move with G8M's head, but also take on the morphs from the cap prop.
You may also parent the hair directly to G8M's head, but no morphs will transfer then.
Instructions for using the mustache prop:
This prop contains a number of expressions morphs, and also loads with a "fit G8M base" fit morph, which is dialed up to 100%. To fit the
Dracula character, the morph needs to be manually dialed back to 0.
The shaders for the hair require the DForce Starter Essentials to be installed.
Dracula returns once more to your runtime!
This version of the infamous vampire count is sculpted to resemble his historical counterpart, Vlad Tepes, rather than a Hollywood actor.
Included in this set are the following:
- Unique custom morph, created in Zbrush, for Genesis 8.1, INJ and REM files
- Unique "uncut" morph for the G8M genital figure
- 3 eye colors
- 2 full-body iray shaders, "vampire" and "human"
- Hair cap and strand-based hair with 3 hair color material options
- Smart-propped mustache with several expression morph options
- High-res diffuse, specular, bump, normal and displacement maps
Bonus feature: Long hair for Dracula and Genesis 8/8.1 Male.
No existing morphs or textures needed to utilize this product. The long hair seen in the promos is sold separately.
!!!
Instructions for using the strand-based hair with the hair cap:
1. Load G8M into the scene in the default position.
2. Inject the Dracula morph.
3. Load the hair cap into the scene. It should appear in the correct position and be parented to G8M's head.
4. Now load the hair. It loads unparented. To parent it, go to the "Parameters" tab and choose "Misc", where the "Fit to…" option is.
Now parent the hair to "Dracula_hair_cap". The hair should now not only move with G8M's head, but also take on the morphs from the cap prop.
You may also parent the hair directly to G8M's head, but no morphs will transfer then.
Instructions for using the mustache prop:
This prop contains a number of expressions morphs, and also loads with a "fit G8M base" fit morph, which is dialed up to 100%. To fit the
Dracula character, the morph needs to be manually dialed back to 0.
The shaders for the hair require the DForce Starter Essentials to be installed.