
Eye Anatomy Pack 3D Model











NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | henryrietra |
Published: | Oct 06, 2020 |
Download Size: | 482.2 MB |
Game Ready: | Yes |
Polygons: | 672 |
Vertices: | 651 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | No |
Animated: | Yes |
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Favorites: | 0 |
Likes: | 0 |
Views: | 405 |
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Eye Anatomy Pack 3D Model
DESCRIPTION: Its a realtime eyeball model pack with customizable iris and pupil size aimed for photo realistic projects.
WHAT IS INCLUDED?
1 Eyeball FBX model mesh with customizable iris and pupil size and 2 materials slots
1 Eyeball material
9 Iris materials
9 Different eyeball prefabs
1 Sample Scene in unity
11 Textures in 4K resolution
WHAT IS THE ASSET COMPATIBLILITY?
This asset is compatible with Unity and UE4( assets package included).
HOW WORKS THE CUSTOMIZABLE IRIS AND PUPIL SIZE?
The iris and pupil size can be changed in the eyeball prefab:
Unity - Skinned Mesh Renderer > Blendshapes
UE4 - Adjusting morph targets
WHAT ABOUT THE MESH?
The mesh have a clean topology and have the following polycount:
Eyeball:
Polygons - 672
Vertices - 651
How this images were rendered?
This images were rendered using marmoset toolbag.
WHAT IS INCLUDED?
1 Eyeball FBX model mesh with customizable iris and pupil size and 2 materials slots
1 Eyeball material
9 Iris materials
9 Different eyeball prefabs
1 Sample Scene in unity
11 Textures in 4K resolution
WHAT IS THE ASSET COMPATIBLILITY?
This asset is compatible with Unity and UE4( assets package included).
HOW WORKS THE CUSTOMIZABLE IRIS AND PUPIL SIZE?
The iris and pupil size can be changed in the eyeball prefab:
Unity - Skinned Mesh Renderer > Blendshapes
UE4 - Adjusting morph targets
WHAT ABOUT THE MESH?
The mesh have a clean topology and have the following polycount:
Eyeball:
Polygons - 672
Vertices - 651
How this images were rendered?
This images were rendered using marmoset toolbag.