Hominid Character 3D Model

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! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Huang_9527 |
| Published: | Sep 21, 2025 |
| Download Size: | 1.7 GB |
| Game Ready: | – |
| Polygons: | 1,229,642 |
| Vertices: | 1,337,259 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 15 |
Item Ratings

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Hominid Character 3D Model
MAX2016 file, V-Ray materials, BIP skeleton, walking animation, TurboSmooth modifier, renderable.Maya2020 file, Arnold materials, rigging, walking animation.The main model is sold in MAX2016 format, including MAYA format using MAYA2020, The MAYA model has Arnold materials without rendering parameters, which the buyer needs to set up. Both MAX and MAYA files have skinned skeletons for the characters, but without control rigs. The topology is organized for animation binding.
The package includes FBX files, mainly for format transition, with weights but without controllers.
The clothes are roughly bound to the skeleton and can be animated normally.
The rigging files are provided as a bonus and therefore do not support custom modifications or additions of controllers or facial expressions.
I hope this clarification helps. Let me know if you have any further questions!
The package includes FBX files, mainly for format transition, with weights but without controllers.
The clothes are roughly bound to the skeleton and can be animated normally.
The rigging files are provided as a bonus and therefore do not support custom modifications or additions of controllers or facial expressions.
I hope this clarification helps. Let me know if you have any further questions!




































