
Sylph Anatomical Scan Ballet 30-31 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Headquartered in Los Angeles, California, Human Engine develops cutting edge technology using high-end hardware (4D Scanning), photogrammetry and machine learning. As a result, Human Engine delivers high quality game-ready 3D characters for interactive media such as games, VFX, mobile apps, VR and AR.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Human-Engine |
Published: | Nov 04, 2022 |
Download Size: | 1 GB |
Game Ready: | Yes |
Polygons: | 1,200,000 |
Vertices: | 600,000 |
Print Ready: | – |
3D Scan: | Yes |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
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Favorites: | 0 |
Likes: | 0 |
Views: | 410 |
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Sylph Anatomical Scan Ballet 30-31 3D Model
Product Features:
- Game Engine and PBR ready
- High poly
Textures:
All maps are in PNG format
- Diffuse Map (8192x8192) x2
- Normal Map (8192x8192) x2
- Roughness Map (8192x8192) x2
- Specular Map (8192x8192)x2
- SSS Map (8192x8192)x2
Model Polycounts:
- 1200000 Faces
- 600000 Vertices
Available File Formats:
- OBJ
- FBX
- ZTL (5 subdivision level of the zeremesh model)
Left and right poses were scanned separately.
About Human Engine:
Using Artificial Intelligence and our 150 DSLR Photogrammetry rig, we create 3D and 4D assets for Games, VFX, Movies, Television, Virtual Reality and Augmented Reality. From 3D scanning to rigging, game-engine integration and AI, we have your character creation needs covered.
- Game Engine and PBR ready
- High poly
Textures:
All maps are in PNG format
- Diffuse Map (8192x8192) x2
- Normal Map (8192x8192) x2
- Roughness Map (8192x8192) x2
- Specular Map (8192x8192)x2
- SSS Map (8192x8192)x2
Model Polycounts:
- 1200000 Faces
- 600000 Vertices
Available File Formats:
- OBJ
- FBX
- ZTL (5 subdivision level of the zeremesh model)
Left and right poses were scanned separately.
About Human Engine:
Using Artificial Intelligence and our 150 DSLR Photogrammetry rig, we create 3D and 4D assets for Games, VFX, Movies, Television, Virtual Reality and Augmented Reality. From 3D scanning to rigging, game-engine integration and AI, we have your character creation needs covered.