Bake Animation Offset Script

Not Rated Yet
! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

5 Likes
Top Rated Vendor
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
| Vendor: | intenzo |
| Published: | Dec 16, 2025 |
| Download Size: | 203.8 KB |
| Software: | Daz Studio |
| Compatible Figures: | Genesis 8 Female Genesis 8 Male Genesis 9 Genesis 8.1 Female |
| dForce: | – |
Included Formats
Statistics
| Favorites: | 1 |
| Likes: | 5 |
| Views: | 144 |
Item Ratings

Not Rated Yet
Bake Animation Offset Script
Fix "floating" feet, intersecting hands, or incorrect posture in just a couple of clicks! This script set allows you to adjust the pose on Frame 0 and automatically transfer this change (offset) to the entire animation timeline. Perfect for working with Motion Capture and aniBlocks.
Tired of fixing every single keyframe manually?
Have you purchased an animation or are you using MoCap, but the character's pose is slightly off? Are the feet "floating" above the floor, hands clipping through clothing, or is the body tilt looking unnatural? previously, you had to use complex aniLayers or move dozens of keys manually.
Animation Offset Baker solves this problem in seconds.
This tool works on the "Offset" principle. You simply adjust the pose exactly how you need it on the first frame, and the script mathematically transfers this change to every single frame of your animation, preserving all the nuances of the original motion.
How does it work?
It is a simple two-step process that saves hours of work:
Step 1 (Snapshot): Select your character and run the first script. It instantly memorizes the position of every bone in the hierarchy.
Correction: Adjust the pose in the viewport (you can use Active Pose, PowerPose, or standard sliders). Drop the character to the floor, move an arm away from the body, or rotate the head.
Step 2 (Bake): Run the second script. It calculates the difference and "bakes" it directly into the animation keys across the entire timeline.
Key Features:
Smart Hierarchy Capture: Just select the root object (e.g., Genesis), and the script automatically handles the entire skeleton, including fingers and face.
Scene Safety: The script works strictly with the selected character. If there are multiple figures in the scene, the others remain untouched.
Direct Keyframe Writing: Uses the reliable setKeyValue method, guaranteeing stable results without breaking interpolation curves.
Works with Everything: Supports Translation, Rotation, and morphs with numeric values.
Universal Compatibility: Perfectly compatible with Genesis 8, 8.1, 9, and any other figures with a standard bone hierarchy.
Forget about routine keyframe editing. Focus on creativity with Animation Offset Baker!
Tired of fixing every single keyframe manually?
Have you purchased an animation or are you using MoCap, but the character's pose is slightly off? Are the feet "floating" above the floor, hands clipping through clothing, or is the body tilt looking unnatural? previously, you had to use complex aniLayers or move dozens of keys manually.
Animation Offset Baker solves this problem in seconds.
This tool works on the "Offset" principle. You simply adjust the pose exactly how you need it on the first frame, and the script mathematically transfers this change to every single frame of your animation, preserving all the nuances of the original motion.
How does it work?
It is a simple two-step process that saves hours of work:
Step 1 (Snapshot): Select your character and run the first script. It instantly memorizes the position of every bone in the hierarchy.
Correction: Adjust the pose in the viewport (you can use Active Pose, PowerPose, or standard sliders). Drop the character to the floor, move an arm away from the body, or rotate the head.
Step 2 (Bake): Run the second script. It calculates the difference and "bakes" it directly into the animation keys across the entire timeline.
Key Features:
Smart Hierarchy Capture: Just select the root object (e.g., Genesis), and the script automatically handles the entire skeleton, including fingers and face.
Scene Safety: The script works strictly with the selected character. If there are multiple figures in the scene, the others remain untouched.
Direct Keyframe Writing: Uses the reliable setKeyValue method, guaranteeing stable results without breaking interpolation curves.
Works with Everything: Supports Translation, Rotation, and morphs with numeric values.
Universal Compatibility: Perfectly compatible with Genesis 8, 8.1, 9, and any other figures with a standard bone hierarchy.
Forget about routine keyframe editing. Focus on creativity with Animation Offset Baker!


















