
Dreadlocs Low Ponytail 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | ItsAllInYour |
Published: | May 14, 2023 |
Download Size: | 6.8 MB |
Game Ready: | – |
Polygons: | 109,854 |
Vertices: | 54,997 |
Print Ready: | – |
3D Scan: | – |
Textures: | – |
Materials: | – |
UV Mapped: | – |
PBR: | – |
Rigged: | – |
Animated: | – |
Included Formats
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Favorites: | 2 |
Likes: | 1 |
Views: | 114 |
Item Ratings

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Dreadlocs Low Ponytail 3D Model
Model is only available in native BLEND format. Hair has been made with two emitter particle systems. Particle system for the long dreadlocks on top of the head/model have been combed into place. Similarly the particle system of hairs used to form the hair-tie have also been hand-placed
Hair emitter is an object separate from the male character model. The download file includes:
Total of 21 objects
16 Cameras 02 Lamps 04 Mesh Objects
Particle System Specsifications below
DREADSLOCKS PS:
Handplaced Hairs (unspecified number/roughly 200)
Roughtly 70 cm length
90 Interpolated Children
7 Strand Steps (B-Spline) : Viewport
9 Strand Steps (B-Spline) : Render
There are two versions available for download. First version is the blend file I used to create the render images/scenes. The second version is the clean file with only the model mesh and the hair particle systems attached.
Hair emitter is an object separate from the male character model. The download file includes:
Total of 21 objects
16 Cameras 02 Lamps 04 Mesh Objects
Particle System Specsifications below
DREADSLOCKS PS:
Handplaced Hairs (unspecified number/roughly 200)
Roughtly 70 cm length
90 Interpolated Children
7 Strand Steps (B-Spline) : Viewport
9 Strand Steps (B-Spline) : Render
There are two versions available for download. First version is the blend file I used to create the render images/scenes. The second version is the clean file with only the model mesh and the hair particle systems attached.