Desk Lamp Game-Ready PBR Low-Poly Prop 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | JackBronswijk |
| Published: | Jan 16, 2026 |
| Download Size: | 13.2 MB |
| Game Ready: | Yes |
| Polygons: | 571 |
| Vertices: | 288 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | – |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 3 |
Item Ratings

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Desk Lamp Game-Ready PBR Low-Poly Prop 3D Model
Game-ready desk lamp prop designed for real-time applications.Clean topology, optimized polycount, and PBR materials make this asset ideal for video games, VR/AR, archviz, and real-time visualization.The lamp features a simple, realistic design with a dedicated emissive bulb texture, allowing easy control of lighting inside Unreal Engine, Unity, or any modern engine using PBR workflows.Built to professional marketplace standards with efficient UVs, consistent texel density, and engine-friendly materials.
Features:
- Low poly, real-time optimized
- PBR Metallic/Roughness workflow
- Emissive bulb (separate emissive channel)
- Single texture set
- Clean topology and UV layout
- Correct real-world scale
- Suitable for games, VR, cinematics, and visualization
- Three colour variants as separate base colour maps
Technical Details:
- Format: FBX, OBJ, blend
- Texture Resolution: 2K (Base Color, Normal, Roughness, Metallic, Emissive)
- Polycount: Optimized for real-time use
- Materials: 1 (lamp) + emissive bulb
- UVs: Non-overlapping, 0–1 space
- Scale: Real-world (50cm)
- Engines: Unity, Unreal Engine, and others
No logos, no branding, fully generic and production-ready.
Features:
- Low poly, real-time optimized
- PBR Metallic/Roughness workflow
- Emissive bulb (separate emissive channel)
- Single texture set
- Clean topology and UV layout
- Correct real-world scale
- Suitable for games, VR, cinematics, and visualization
- Three colour variants as separate base colour maps
Technical Details:
- Format: FBX, OBJ, blend
- Texture Resolution: 2K (Base Color, Normal, Roughness, Metallic, Emissive)
- Polycount: Optimized for real-time use
- Materials: 1 (lamp) + emissive bulb
- UVs: Non-overlapping, 0–1 space
- Scale: Real-world (50cm)
- Engines: Unity, Unreal Engine, and others
No logos, no branding, fully generic and production-ready.

















