Submit Your RenderAlien Parasite 3DS Max 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Alien Parasite 3DS Max 3D Model
Alien Parasite
|Model|
Character created in 3ds Max 2020. Single mesh sculpted and retopologized into Editable Poly Object with TurboSmooth Modifier. Low frecuency detail applied with Displacement Modifier for easy use in any render engine. High frecuency details applyed with the appropiate render engine modifiers. Mostly done with Quad Polygons.
|Texture|
Body is Unwrapped in a single UV set. Textures are 4k PNGs. Includes: Diffuse Map, Roughness Map, Glossiness Map, Normal Map and Displacement Maps.
|Render|
Four render engine options are supplied. V-Ray, Arnold, Redshift and ART Render. All 3ds Max files have lights and render setup settings.
|Rig|
Rigged with 3ds Max standard bones and skinned with Skin Modifier. The rig controls all the parts of body with simple FK (Position and Rotation).
|Formats|
4 3ds Max 2020 files for V-Ray 5 Update 2, Arnold Render 3.2.661, Redshift 3d 2.6.41 and ART Render 2020. FBX file with skinned mesh. OBJ and Alembic files of static model.
All Studio images created with Redshift.
@jebcg
|Model|
Character created in 3ds Max 2020. Single mesh sculpted and retopologized into Editable Poly Object with TurboSmooth Modifier. Low frecuency detail applied with Displacement Modifier for easy use in any render engine. High frecuency details applyed with the appropiate render engine modifiers. Mostly done with Quad Polygons.
|Texture|
Body is Unwrapped in a single UV set. Textures are 4k PNGs. Includes: Diffuse Map, Roughness Map, Glossiness Map, Normal Map and Displacement Maps.
|Render|
Four render engine options are supplied. V-Ray, Arnold, Redshift and ART Render. All 3ds Max files have lights and render setup settings.
|Rig|
Rigged with 3ds Max standard bones and skinned with Skin Modifier. The rig controls all the parts of body with simple FK (Position and Rotation).
|Formats|
4 3ds Max 2020 files for V-Ray 5 Update 2, Arnold Render 3.2.661, Redshift 3d 2.6.41 and ART Render 2020. FBX file with skinned mesh. OBJ and Alembic files of static model.
All Studio images created with Redshift.
@jebcg










































