
Wild Raccoon 3DS Max 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Wild Raccoon 3DS Max 3D Model
Wild Raccoon
|Model|
Character modeled in 3ds Max 2020. All parts are Editable Poly Objects with TurboSmooth Modifier. Standard 3ds Max Hair Modifier applied on a separate skinned body mesh. Hair&Fur Modifier used to create the hair. 2 Million hair strands. Mostly done with Quad Polygons (Except for the teeth).
|Texture|
Body is Unwrapped in a single UV island. Textures are 5k JPGs. Includes: Skin Color, Skin Gloss, Skin Bump, Hair Root and Tip, Eyes Color. Inside of the mouth is shaded with vertex colors.
|Render|
Three render engine versions are supplied. Maxons Redshift 3d Version 2.6.41 and the Default Arnold Render 2020. Redshift version is ready to match the studio product shots shown above. Arnold Render result will vary form the product shots shown. Max files have all the lights and render setup settings. No specialized hair shaders used, created with the Hair&Fur Modifiers own shader.
|Rig|
Rigged with 3ds Max C.A.T. and skinned with Skin Modifier. The rig controls the main body and the body hair emitter objects. Includes Morpher Modifier with basic actions: Blink, Breath, Mouth Open, Snarl, Nose and Whiskers.
|Animation|
There is a C.A.T. Motion Layer included with a procedural walk cycle assigned. It can be used to walk in place, in a straight line or using a spline as a walk path. No sliding footsteps. You can use the Hair&Fur Modifiers dynamics for more realism.
|Formats|
2 Files- 3ds Max 2020 for Redshift 3d 2.6.41 and for Arnold Render 3.2.661.
All Studio images created with Redshift. Nature scenes not included.
@jebcg
|Model|
Character modeled in 3ds Max 2020. All parts are Editable Poly Objects with TurboSmooth Modifier. Standard 3ds Max Hair Modifier applied on a separate skinned body mesh. Hair&Fur Modifier used to create the hair. 2 Million hair strands. Mostly done with Quad Polygons (Except for the teeth).
|Texture|
Body is Unwrapped in a single UV island. Textures are 5k JPGs. Includes: Skin Color, Skin Gloss, Skin Bump, Hair Root and Tip, Eyes Color. Inside of the mouth is shaded with vertex colors.
|Render|
Three render engine versions are supplied. Maxons Redshift 3d Version 2.6.41 and the Default Arnold Render 2020. Redshift version is ready to match the studio product shots shown above. Arnold Render result will vary form the product shots shown. Max files have all the lights and render setup settings. No specialized hair shaders used, created with the Hair&Fur Modifiers own shader.
|Rig|
Rigged with 3ds Max C.A.T. and skinned with Skin Modifier. The rig controls the main body and the body hair emitter objects. Includes Morpher Modifier with basic actions: Blink, Breath, Mouth Open, Snarl, Nose and Whiskers.
|Animation|
There is a C.A.T. Motion Layer included with a procedural walk cycle assigned. It can be used to walk in place, in a straight line or using a spline as a walk path. No sliding footsteps. You can use the Hair&Fur Modifiers dynamics for more realism.
|Formats|
2 Files- 3ds Max 2020 for Redshift 3d 2.6.41 and for Arnold Render 3.2.661.
All Studio images created with Redshift. Nature scenes not included.
@jebcg