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Home/3D Models/Mid Poly Models/Weapons/Sniper Rifles/BAR MK3 Sniper Rifle 3D Model

BAR MK3 Sniper Rifle 3D Model

3D Model by JMart
3D Model
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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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License
Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.

3D Model Details
Artist:JMart
Published:Feb 06, 2019
Download Size:165.7 MB
Game Ready: Yes
Polygons:19,713
Vertices:10,753
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: Yes
Rigged: No
Animated: No

Included Formats
The Artist
artistJMartflag
Member Since: 2017
Items Offered: 1 | Watch Artist
I am a Digital artist focused on 3D modeling and texturing for characters. I love modeling everything from people to assets, and vehicles.
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BAR MK3 Sniper Rifle 3D Model

This is a 3D PBR replica of a BAR MK3 Rifle.

The file includes the BAR MK3 rifle model, and a Scope model.

The Rifle model is broken into two materials, each with its textures:

Receiver - Frontal part of the rifle. Stock - Back part of the rifle, for the shoulder stock and trigger.

Parts in the FBX already have their materials assigned, so you'll just have to worry about placing the PBR textures on them.

Maps types for PBR metallic Workflow included:

Base Color, Height, Metallic, Ambient Occlusion, OpenGL Normal Map, Roughness.

The Scope model is broken into two materials: ScopeMat, and ScopeGlass

Both materials use the same UV space and texture maps.They are separated just in case you may want to use a refractive material directly onto the scope's glass.

Maps types for PBR metallic Workflow included:

Base Color, Height, Metallic, Ambient Occlusion, OpenGL Normal Map, Roughness, Opacity.

All images were rendered using Marmoset Toolbag 3

Included is the Marmoset file, which is a nice guide on how I set up the materials for the previews.

Thank you !
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