
BAR MK3 Sniper Rifle 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | JMart |
Published: | Feb 06, 2019 |
Download Size: | 165.7 MB |
Game Ready: | Yes |
Polygons: | 19,713 |
Vertices: | 10,753 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 1 |
Likes: | 1 |
Views: | 440 |
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BAR MK3 Sniper Rifle 3D Model
This is a 3D PBR replica of a BAR MK3 Rifle.
The file includes the BAR MK3 rifle model, and a Scope model.
The Rifle model is broken into two materials, each with its textures:
Receiver - Frontal part of the rifle. Stock - Back part of the rifle, for the shoulder stock and trigger.
Parts in the FBX already have their materials assigned, so you'll just have to worry about placing the PBR textures on them.
Maps types for PBR metallic Workflow included:
Base Color, Height, Metallic, Ambient Occlusion, OpenGL Normal Map, Roughness.
The Scope model is broken into two materials: ScopeMat, and ScopeGlass
Both materials use the same UV space and texture maps.They are separated just in case you may want to use a refractive material directly onto the scope's glass.
Maps types for PBR metallic Workflow included:
Base Color, Height, Metallic, Ambient Occlusion, OpenGL Normal Map, Roughness, Opacity.
All images were rendered using Marmoset Toolbag 3
Included is the Marmoset file, which is a nice guide on how I set up the materials for the previews.
Thank you !
The file includes the BAR MK3 rifle model, and a Scope model.
The Rifle model is broken into two materials, each with its textures:
Receiver - Frontal part of the rifle. Stock - Back part of the rifle, for the shoulder stock and trigger.
Parts in the FBX already have their materials assigned, so you'll just have to worry about placing the PBR textures on them.
Maps types for PBR metallic Workflow included:
Base Color, Height, Metallic, Ambient Occlusion, OpenGL Normal Map, Roughness.
The Scope model is broken into two materials: ScopeMat, and ScopeGlass
Both materials use the same UV space and texture maps.They are separated just in case you may want to use a refractive material directly onto the scope's glass.
Maps types for PBR metallic Workflow included:
Base Color, Height, Metallic, Ambient Occlusion, OpenGL Normal Map, Roughness, Opacity.
All images were rendered using Marmoset Toolbag 3
Included is the Marmoset file, which is a nice guide on how I set up the materials for the previews.
Thank you !