3D Jobs & Available Artists
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Job Description
Seeking 3D Modeling specialists with expertise across hard surface and organic modeling to create accurate, production-ready digital assets from 2D reference material. This includes replicating real-world objects, environments, and living forms with volumetric fidelity.
What You’ll Do
Translate 2D reference images into precise 3D models, ensuring accuracy in geometry, proportions, and topology.
Source supplementary references to resolve occlusions, blurry details, or incomplete imagery.
Produce high-quality models across distinct asset categories:
Hard surface: vehicles, props, machinery.
Organic: humans (including realistic digital doubles), animals, plants, and natural forms.
Environment & architecture: buildings, landscapes, set pieces, and world assets.
Apply best practices in retopology, UV unwrapping, and clean topology flow to ensure assets are optimized for downstream workflows (animation, rigging, rendering).
Iterate on models based on feedback, aligning assets with project quality standards and artistic direction.
What We’re Looking For
Demonstrated proficiency in industry-standard modeling tools (e.g., Maya, Blender, ZBrush, Houdini, 3ds Max) and familiarity with texturing/UV workflows (e.g., Substance Painter, Mari).
A portfolio showcasing a range of hard surface, organic, and environmental assets, ideally for film, games, AR/VR, or other interactive media.
Strong understanding of anatomy, form, and material definition.
Ability to clearly communicate process and problem-solving steps (“show your work.
Comfortable in iterative pipelines, with a collaborative mindset and openness to feedback.
What You’ll Do
Translate 2D reference images into precise 3D models, ensuring accuracy in geometry, proportions, and topology.
Source supplementary references to resolve occlusions, blurry details, or incomplete imagery.
Produce high-quality models across distinct asset categories:
Hard surface: vehicles, props, machinery.
Organic: humans (including realistic digital doubles), animals, plants, and natural forms.
Environment & architecture: buildings, landscapes, set pieces, and world assets.
Apply best practices in retopology, UV unwrapping, and clean topology flow to ensure assets are optimized for downstream workflows (animation, rigging, rendering).
Iterate on models based on feedback, aligning assets with project quality standards and artistic direction.
What We’re Looking For
Demonstrated proficiency in industry-standard modeling tools (e.g., Maya, Blender, ZBrush, Houdini, 3ds Max) and familiarity with texturing/UV workflows (e.g., Substance Painter, Mari).
A portfolio showcasing a range of hard surface, organic, and environmental assets, ideally for film, games, AR/VR, or other interactive media.
Strong understanding of anatomy, form, and material definition.
Ability to clearly communicate process and problem-solving steps (“show your work.
Comfortable in iterative pipelines, with a collaborative mindset and openness to feedback.
Software & Skills






Qualifications
Bachelor’s or Master’s degree in 3D Art, Animation, Game Design, Computer Graphics, or related field, or equivalent professional experience.