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Demon Boss 2 3D Model

Not Rated Yet
Not Rated Yet
Demon Boss 2 3D Model
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Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
Demon Boss 2 3D Model
User Artwork (1)
Render by Khornes
$70.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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Demon Boss Pack
Demon Boss Pack

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Khornes
KhornesBelarus flag
Karma: 850|Joined: 2022|

beginner 3d modeler
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Not Rated Yet

Demon Boss 2 3D Model

game ready Demon Boss model . Suitable for your projects of genre: RPG, strategy, first person shooters, etc.
Rigged with Epic Skeleton.
The skeleton from UE5

Warning!
This character is imported with a weapon in hand for further control. The static weapon mesh also comes separately in the kit.
The character has 20 animations. Contact me if you need any other animations for this character. It will be updated.

Animations:
Attack x5
Idle x2
Dead x1
Gethit x3
Jump
Turn 180
Walking, L, R, Back
run x3

Polycount: Demon Boss 2
Vert 24524
Faces 46131
Tris 46213

Polycount: Weapon
Vert 704
Faces 1388
Tris 1388

All screenshots rendered in UE5 in scenes - Valley of Guldur and SICKA MANSION

Technical Details

Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 20
Animation types (Root Motion/In-place): 20
Number of characters: 1
Vertex counts of characters: 24524 + 704
Number of Materials and Material Instances: 6
Number of Textures: 20
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Added Bones - joint_weapon; toga1, toga2, toga3, toga4, toga9; chain1, chain2, chain7 joint_armorL, joint_armorR; Eye_l, Eye_r.
processing
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