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Home/3D Models/Low Poly Models/Structures/Houses/Burned Thatched House 3D Model

Burned Thatched House 3D Model

3D Model by Korbtor|+ Follow
3D Model
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$4.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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License
Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.

3D Model Details
Artist:Korbtor
Published:Nov 08, 2020
Download Size:33.9 MB
Game Ready: Yes
Polygons:543
Vertices:723
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: No
Rigged: No
Animated: No

Included Formats
The Artist
artistKorbtorflag
Joined in 2019
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Items (7)|+ Follow
I've been using Blender for quite a few years now. Just love the process of creating models and of course, seeing them afterward in a game or video is very satisfying.
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Favorites:1
Likes:0
Views:32
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Burned Thatched House 3D Model

Small lowpoly burned down thatched house(+bonus rubble pile and burned beam separate lowpoly objects) It has 723 vertices, 543 faces, and 1061 triangles. The native format is Blender. Scale in the native app - approx 4.9x6x6.3 m (16x19.7x20.6 feet). Origin is at the world center and at the bottom center of the building. Beauty renders are with Blender internal(lighting setup not included), other previews are within app (Blender) views. The last preview is a sample screenshot from Unreal Engine. UE Mannequin and scene are for scale and not included. A small rubble pile(meant to be positioned against a wall) and a burned beam are available as separate objects to be used at will. Positioned on different layers in Blender and exported as separate objects and archived in other formats.

Textures include 2048x2048 JPG format - Dark burned wood, Wood as charcoal, Plaster, Stone and plaster, Burned stone and plaster, Two burned doors. Diffuse and Normal maps are used in the native file (Blender). Specularity, AO, and Displacement are included for convenience in the texture pack, but not used.

Textures in formats other than .blend may have to be reassigned. Materials in the Unreal Engine will have to be adjusted.
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