
Burned Thatched House 3D Model


































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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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I've been using Blender for quite a few years now. Just love the process of creating models and of course, seeing them afterward in a game or video is very satisfying.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | korbtor |
Published: | Nov 08, 2020 |
Download Size: | 33.9 MB |
Game Ready: | Yes |
Polygons: | 543 |
Vertices: | 723 |
3D Scan: | No |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | No |
Rigged: | No |
Animated: | No |
Statistics
Favorites: | 4 |
Likes: | 0 |
Views: | 211 |
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Burned Thatched House 3D Model
Small lowpoly burned down thatched house(+bonus rubble pile and burned beam separate lowpoly objects) It has 723 vertices, 543 faces, and 1061 triangles. The native format is Blender. Scale in the native app - approx 4.9x6x6.3 m (16x19.7x20.6 feet). Origin is at the world center and at the bottom center of the building. Beauty renders are with Blender internal(lighting setup not included), other previews are within app (Blender) views. The last preview is a sample screenshot from Unreal Engine. UE Mannequin and scene are for scale and not included. A small rubble pile(meant to be positioned against a wall) and a burned beam are available as separate objects to be used at will. Positioned on different layers in Blender and exported as separate objects and archived in other formats.
Textures include 2048x2048 JPG format - Dark burned wood, Wood as charcoal, Plaster, Stone and plaster, Burned stone and plaster, Two burned doors. Diffuse and Normal maps are used in the native file (Blender). Specularity, AO, and Displacement are included for convenience in the texture pack, but not used.
Textures in formats other than .blend may have to be reassigned. Materials in the Unreal Engine will have to be adjusted.
Textures include 2048x2048 JPG format - Dark burned wood, Wood as charcoal, Plaster, Stone and plaster, Burned stone and plaster, Two burned doors. Diffuse and Normal maps are used in the native file (Blender). Specularity, AO, and Displacement are included for convenience in the texture pack, but not used.
Textures in formats other than .blend may have to be reassigned. Materials in the Unreal Engine will have to be adjusted.