Timber Carrier - T140M Soviet Industrial Vehicle 3D Model

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3D Model Details
| Vendor: | KotSysanin |
| Published: | Nov 01, 2021 |
| Download Size: | 444.4 MB |
| Game Ready: | Yes |
| Polygons: | 29,846 |
| Vertices: | 14,717 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 1 |
| Likes: | 1 |
| Views: | 167 |
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Timber Carrier - T140M Soviet Industrial Vehicle 3D Model
Model Description:
T140m. Model of a Soviet timber truck for the "Waterborn Tycoon" project.
This vehicle was used to transport pallets with loads (most often boards) in factories and warehouses and woodworking factories.
It has a simple structure, a chain drive, four swivel wheels, and a lifting mechanism.
Produced until 2010.
Technical description:
The model for the economic strategy, for the far position of the camera. The main requirements are saving polygonal mesh resources and texture size.
Mesh:
30,000 triangles.
15,000 vertes.
Mesh is stitched (Connected into 1 object ). Mesh-Errors cleared out. Divided in places of animation. Triangulated.
2 materials for the whole model.
Textures:
2 sets of textures:
1) 2048x2048 - Car body. Base, normal, ORM.
2) 1024x1024 - Chain and gear trims. Base, normal, ORM.
40% textural overlaps (to save texture space).
Full LP and HP and complete baking of the entire model.
Complete PBR maps + complete map of AO.
Animation:
Complete skeleton. Physically correct control of the steering levers. Direct and inverse kinematics. Vertex painting of deformable places.
Animated:
Wheels, swing arms, longitudinal beams, cardan shafts, lifting mechanism, steering rack.
The chain and gears are animated using trims.
The work took me 180 working hours.
T140m. Model of a Soviet timber truck for the "Waterborn Tycoon" project.
This vehicle was used to transport pallets with loads (most often boards) in factories and warehouses and woodworking factories.
It has a simple structure, a chain drive, four swivel wheels, and a lifting mechanism.
Produced until 2010.
Technical description:
The model for the economic strategy, for the far position of the camera. The main requirements are saving polygonal mesh resources and texture size.
Mesh:
30,000 triangles.
15,000 vertes.
Mesh is stitched (Connected into 1 object ). Mesh-Errors cleared out. Divided in places of animation. Triangulated.
2 materials for the whole model.
Textures:
2 sets of textures:
1) 2048x2048 - Car body. Base, normal, ORM.
2) 1024x1024 - Chain and gear trims. Base, normal, ORM.
40% textural overlaps (to save texture space).
Full LP and HP and complete baking of the entire model.
Complete PBR maps + complete map of AO.
Animation:
Complete skeleton. Physically correct control of the steering levers. Direct and inverse kinematics. Vertex painting of deformable places.
Animated:
Wheels, swing arms, longitudinal beams, cardan shafts, lifting mechanism, steering rack.
The chain and gears are animated using trims.
The work took me 180 working hours.




































