Phase II Clone Trooper Sniper (501st Legion) 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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patreon.com/Kralyks
License
Personal Use Only License (IP Restricted)
This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain. In addition, because certain intellectual property depicted in this model may not be affiliated with or endorsed by the original rights holder, this model is subject to an Editorial Use Only Restriction which further limits the ways in which you may use this model.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Kralyks |
| Published: | Nov 05, 2025 |
| Download Size: | 429 MB |
| Game Ready: | Yes |
| Polygons: | 82,006 |
| Vertices: | 42,201 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 20 |
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Phase II Clone Trooper Sniper (501st Legion) 3D Model
Rigged Game Ready model of a Phase II Clone Sniper/Sharpshooter with 501st Legion texture.
Includes:
- blend file with packed textures and materials
- fbx file with assigned materials and texture folder
6 separate meshes:
Sniper Gear (vertices: 894; triangles: 1,576)
ARC Gear (vertices: 2,626; triangles: 5,190)
Macrobinoculars (vertices: 934; triangles: 1,714)
Helmet (vertices: 7,520; triangles: 14,286)
Armor (vertices: 16,838; triangles: 32,530)
Body glove (vertices: 13,389; triangles: 26,710)
Texture list:
SniperGear_AO (2048x2048)
SniperGear_Color (2048x2048)
SniperGear_Emissive (2048x2048)
SniperGear_Metallic (2048x2048)
SniperGear_Normal_OpenGL (4096x4096)
SniperGear_Roughness (2048x2048)
ARC_Gear_AO (2048x2048)
ARC_Gear_Color_Sniper_501st (2048x2048)
ARC_Gear_Normal_OpenGL (4096x4096)
ARC_Gear_Roughness (2048x2048)
Armor_AO (4096x4096)
Armor_Color_Sniper_501st (4096x4096)
Armor_Metallic (4096x4096)
Armor_Normal_OpenGL (4096x4096)
Armor_Roughness (4096x4096)
Helmet_P2_AO (2048x2048)
Helmet_P2_Color_Sniper_501st (2048x2048)
Helmet_P2_Metallic (2048x2048)
Helmet_P2_Normal (4096x4096)
Helmet_P2_Normal_WithVents (4096x4096)
Helmet_P2_Roughness (2048x2048)
Macrobinocular_AO (2048x2048)
Macrobinocular_Color_501st (2048x2048)
Macrobinocular_Emissive (2048x2048)
Macrobinocular_Normal_OpenGL (2048x2048)
Macrobinocular_Roughness (2048x2048)
UnderGlove_AO (2048x2048)
UnderGlove_Color (2048x2048)
UnderGlove_Normal_OpenGL (4096x4096)
UnderGlove_Roughness (2048x2048)
Includes:
- blend file with packed textures and materials
- fbx file with assigned materials and texture folder
6 separate meshes:
Sniper Gear (vertices: 894; triangles: 1,576)
ARC Gear (vertices: 2,626; triangles: 5,190)
Macrobinoculars (vertices: 934; triangles: 1,714)
Helmet (vertices: 7,520; triangles: 14,286)
Armor (vertices: 16,838; triangles: 32,530)
Body glove (vertices: 13,389; triangles: 26,710)
Texture list:
SniperGear_AO (2048x2048)
SniperGear_Color (2048x2048)
SniperGear_Emissive (2048x2048)
SniperGear_Metallic (2048x2048)
SniperGear_Normal_OpenGL (4096x4096)
SniperGear_Roughness (2048x2048)
ARC_Gear_AO (2048x2048)
ARC_Gear_Color_Sniper_501st (2048x2048)
ARC_Gear_Normal_OpenGL (4096x4096)
ARC_Gear_Roughness (2048x2048)
Armor_AO (4096x4096)
Armor_Color_Sniper_501st (4096x4096)
Armor_Metallic (4096x4096)
Armor_Normal_OpenGL (4096x4096)
Armor_Roughness (4096x4096)
Helmet_P2_AO (2048x2048)
Helmet_P2_Color_Sniper_501st (2048x2048)
Helmet_P2_Metallic (2048x2048)
Helmet_P2_Normal (4096x4096)
Helmet_P2_Normal_WithVents (4096x4096)
Helmet_P2_Roughness (2048x2048)
Macrobinocular_AO (2048x2048)
Macrobinocular_Color_501st (2048x2048)
Macrobinocular_Emissive (2048x2048)
Macrobinocular_Normal_OpenGL (2048x2048)
Macrobinocular_Roughness (2048x2048)
UnderGlove_AO (2048x2048)
UnderGlove_Color (2048x2048)
UnderGlove_Normal_OpenGL (4096x4096)
UnderGlove_Roughness (2048x2048)




















