80's Outfit OBJ 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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80's Outfit OBJ 3D Model
Bring the vibrant energy of the 1980s into your 3D projects with this detailed clothing set. This collection is provided as a high-resolution OBJ suite, making it compatible with any major 3D software that supports the format, including Blender, Cinema 4D, Maya, and ZBrush.
The outfit features a classic one-shoulder mini dress with a "Flash" graphic, paired with iconic leg warmers and high-heeled pumps.
Technical Specifications
The mesh is optimized for high-end renders, providing realistic fabric folds and smooth silhouettes:
Total Vertices: 76,241
Total Polygons (Faces): 76,234
Total Triangles: 152,468
Texture Suite
The product includes a full set of 4K PBR texture maps. These allow for professional-grade material setups in any modern render engine.
Included Maps: Base Color, Normal, Roughness, Metallic, and Height.
Format: High-resolution image files.
Note: As this is an OBJ-based product, the textures are included as separate maps and need to be plugged into the material slots of your specific software (e.g., Blender's Shader Editor or C4D's Node Editor).
The outfit features a classic one-shoulder mini dress with a "Flash" graphic, paired with iconic leg warmers and high-heeled pumps.
Technical Specifications
The mesh is optimized for high-end renders, providing realistic fabric folds and smooth silhouettes:
Total Vertices: 76,241
Total Polygons (Faces): 76,234
Total Triangles: 152,468
Texture Suite
The product includes a full set of 4K PBR texture maps. These allow for professional-grade material setups in any modern render engine.
Included Maps: Base Color, Normal, Roughness, Metallic, and Height.
Format: High-resolution image files.
Note: As this is an OBJ-based product, the textures are included as separate maps and need to be plugged into the material slots of your specific software (e.g., Blender's Shader Editor or C4D's Node Editor).
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