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Submit Your RenderDirty Orange Tiles PBR Texture

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Leonardo Lima is a freelance artist from Brazil who has worked with 3D modeling, 3D rendering, 3D rigging, texturizing, composing and animation. He works mainly with Blender, but also uses other 3D softwares such as Zbrush, Unreal Engine, Unity, Substance Painter, Marvelous Designer, among others. His job is focused on game models, architecture renders, advertising animations and PBR textures.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Texture Details
| Vendor: | leoslima89 | 
| Published: | Nov 02, 2020 | 
| Download Size: | 53.2 MB | 
| 4K Texture: | 4,096 x 4,096 | 
| Seamless: | Yes | 
| PBR: | Yes | 
| Diffuse Map: | Yes | 
| Bump Map: | – | 
| Normal Map: | Yes | 
| Displacement Map: | Yes | 
| Albedo Map: | – | 
| Height Map: | – | 
| Specular Map: | – | 
| Gloss Map: | – | 
| Roughness Map: | Yes | 
| Metallic Map: | – | 
| Occlusion Map: | – | 
| Emissive Map: | – | 
| Transparency Map: | – | 
Included Formats

.png
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| Favorites: | 0 | 
| Likes: | 1 | 
| Views: | 187 | 
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Dirty Orange Tiles PBR Texture
Hi!
You find here dirty orange tiles PBR textures in 4K resolution.
The tiles were drawn with digital watercolor. They are ideal to decorate your 3d walls and floors.
Texture maps included in the file: diffuse, roughness/glossiness, normal map and displacement. I strongly suggest you only connect the displacement map if you think the normal map are not sufficient to obtain the desired effects. It will improve your render time and give you a less rough aspect to the tiles.
Resolution - 4096 x 4096 (4k).
Images extension: PNG
I hope you like them.
My best regards!
You find here dirty orange tiles PBR textures in 4K resolution.
The tiles were drawn with digital watercolor. They are ideal to decorate your 3d walls and floors.
Texture maps included in the file: diffuse, roughness/glossiness, normal map and displacement. I strongly suggest you only connect the displacement map if you think the normal map are not sufficient to obtain the desired effects. It will improve your render time and give you a less rough aspect to the tiles.
Resolution - 4096 x 4096 (4k).
Images extension: PNG
I hope you like them.
My best regards!
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