
Knight with Armor and Sword 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | Lordische |
Published: | Aug 10, 2018 |
Download Size: | 477 MB |
Game Ready: | Yes |
Polygons: | 18,016 |
Vertices: | 17,101 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 14 |
Likes: | 4 |
Views: | 1,282 |
Item Ratings

Not Rated Yet
Knight with Armor and Sword 3D Model
Knight model
Helmet
1163 verts 1101 faces
2048x2048 textures .png
Cloak
1119 verts 1016 faces
2048x2048 textures .png
Plate
3157 verts 2707 faces
4096x4096 textures .png
Arms
4896 verts 4724 faces
2048x2048 textures .png
Pants
784 verts 734 faces
2048x2048 textures .png
Legs armor
3693 verts 3561 faces
2048x2048 textures .png
Sword
890 verts 860 faces
2048x2048 textures .png
Face
1163 verts 1101 faces
2048x2048 textures .png for head
and 1024x1024 for eyes
Maps for Face mesh: Base_Color, Normal_OGL, Glossiness, and Specular
For all other meshes:
PBR Maps:
Base_Color
Normal OpenGL (Normal_OGL)
Ambient occlusion (AO)
Glossiness
Roughness
Metallness
Specular
Unity:
AlbedoTransparency
MetallicSmoothness
Normal
Unreal Engine:
Base_Color
Normal
OcclusionRoughnessMetallic
Helmet
1163 verts 1101 faces
2048x2048 textures .png
Cloak
1119 verts 1016 faces
2048x2048 textures .png
Plate
3157 verts 2707 faces
4096x4096 textures .png
Arms
4896 verts 4724 faces
2048x2048 textures .png
Pants
784 verts 734 faces
2048x2048 textures .png
Legs armor
3693 verts 3561 faces
2048x2048 textures .png
Sword
890 verts 860 faces
2048x2048 textures .png
Face
1163 verts 1101 faces
2048x2048 textures .png for head
and 1024x1024 for eyes
Maps for Face mesh: Base_Color, Normal_OGL, Glossiness, and Specular
For all other meshes:
PBR Maps:
Base_Color
Normal OpenGL (Normal_OGL)
Ambient occlusion (AO)
Glossiness
Roughness
Metallness
Specular
Unity:
AlbedoTransparency
MetallicSmoothness
Normal
Unreal Engine:
Base_Color
Normal
OcclusionRoughnessMetallic