Submit Your RenderKnight 3D Model

Not Rated Yet










! REPORT
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

Add to Collection

2 Likes
Offered By
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | Lordische |
| Published: | Feb 10, 2019 |
| Download Size: | 276.8 MB |
| Game Ready: | Yes |
| Polygons: | 18,303 |
| Vertices: | 19,965 |
| Print Ready: | – |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | – |
Statistics
| Favorites: | 6 |
| Likes: | 2 |
| Views: | 732 |
Item Ratings

Not Rated Yet
Knight 3D Model
Archive have 2 versions: posed (as on screens) and relaxed (close to T-Pose)
Knight model contain 8 meshes:
Helmet: 871 verts 832 faces
Head: 4271 verts 3818 faces
Arms: 4168 verts 4005 faces
Plate: 3253 verts 2907 faces
Legs: 3034 verts 2679 faces
Boots: 3332 verts 3072 faces
Sword: 385 verts 368 faces
Shield:639 verts 616 faces
Each mesh have it own maps set (and material)
2 skins (red paint and dark metal)
For all other meshes 1024x1024 textures .png:
PBR Maps:
Base_Color
Normal OpenGL (Normal_OGL)
Ambient occlusion (AO)
Glossiness
Roughness
Metallness
Specular -Opacuty (only for Helm, Legs, Head textures)
Unity:
AlbedoTransparency
MetallicSmoothness
Normal
Unreal Engine 4
Base_Color
Normal
OcclusionRoughnessMetallic (for all except SpecularSmoothness for head)
AUTORIGGED BY MIXAMO and edited by me
Knight model contain 8 meshes:
Helmet: 871 verts 832 faces
Head: 4271 verts 3818 faces
Arms: 4168 verts 4005 faces
Plate: 3253 verts 2907 faces
Legs: 3034 verts 2679 faces
Boots: 3332 verts 3072 faces
Sword: 385 verts 368 faces
Shield:639 verts 616 faces
Each mesh have it own maps set (and material)
2 skins (red paint and dark metal)
For all other meshes 1024x1024 textures .png:
PBR Maps:
Base_Color
Normal OpenGL (Normal_OGL)
Ambient occlusion (AO)
Glossiness
Roughness
Metallness
Specular -Opacuty (only for Helm, Legs, Head textures)
Unity:
AlbedoTransparency
MetallicSmoothness
Normal
Unreal Engine 4
Base_Color
Normal
OcclusionRoughnessMetallic (for all except SpecularSmoothness for head)
AUTORIGGED BY MIXAMO and edited by me



































