
Male Character Base Mesh 3D Model

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Grinding my way through.
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Male Character Base Mesh 3D Model
Male Character Base Mesh
The all in one solution for any male character model you might need. Modeled as a young athletic male body type. The model sits in the low to mid range for the poly count and can be easily altered for whatever purpose you might need. Could be used as a game character model, a character in an animated short or film, used as a reference for anatomy and lighting, the possibilities are endless.
Features:
9 models total containing only quads
The body - 8760
upper teeth - 1304
lower teeth - 1588
gums - 1788
tongue - 238
Inner eyes (iris and pupil) - 768
Outer eyes (lens) - 856
Uvs on all models (no texture maps included)
Realistic proportions
Topology specifically set up for animation
Set in a standard A pose with arms, hands and fingers held straight for easy rigging
Clean edge loops around all deforming joints for bending movements and maintaining volume
Ready to be subdivided and sculpted on, easy to manipulate face and body for a variety of looks
Easily edit topology, add or remove edge loops for even finer control
All models labeled with solid, easy to follow naming conventions
OBJ and FBX formats included for software flexibility
Enjoy!
The all in one solution for any male character model you might need. Modeled as a young athletic male body type. The model sits in the low to mid range for the poly count and can be easily altered for whatever purpose you might need. Could be used as a game character model, a character in an animated short or film, used as a reference for anatomy and lighting, the possibilities are endless.
Features:
9 models total containing only quads
The body - 8760
upper teeth - 1304
lower teeth - 1588
gums - 1788
tongue - 238
Inner eyes (iris and pupil) - 768
Outer eyes (lens) - 856
Uvs on all models (no texture maps included)
Realistic proportions
Topology specifically set up for animation
Set in a standard A pose with arms, hands and fingers held straight for easy rigging
Clean edge loops around all deforming joints for bending movements and maintaining volume
Ready to be subdivided and sculpted on, easy to manipulate face and body for a variety of looks
Easily edit topology, add or remove edge loops for even finer control
All models labeled with solid, easy to follow naming conventions
OBJ and FBX formats included for software flexibility
Enjoy!