
Shelf Cubby and Planter, Hex Beehive, V1, OBJ 3D Model

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Shelf Cubby and Planter, Hex Beehive, V1, OBJ 3D Model
A free 3D model by Luke Turner (AKA Luqu, Luqu Trnr, Lukon100, Volcanoface, Doubt45, Illuwuz).
REMINDER: THERE IS NO MATERIALS TEXTURING. YOU MUST APPLY MATERIALS AVAILABLE IN YOUR PROGRAM.
Note: If I revise this model and re-issue it, I will increment the “V1to “V2and so on.
[The following table of Verts and Faces cannot be properly displayed on this website. Decipher it as best you can.]
Cubby Bee Doll Planter/Vat/Vase Fountain Cluster Single Fountain Water Gush
Verts 168 4,180 252 2,268 42,573
Faces 160 4,208 256 2,202 41,880
SHORTCOMINGS =========================================================================================================
This 3D model ain’t perfect. Its construction reflects my current beginner’s skill level with Blender. But it looks ok from a typical distance, I think.
1. Bulgy surfaces:
The otherwise flat surfaces will likely bulge out a bit, such that shiny shaders would produce a fun-house mirror distortion effect. In Daz, this can be fixed by changing the "Angle" values from the default 98.9 to about 10. In your program, look for the equivalent of Daz Studio's "Angle" property and try to set it near 10 degrees.
2. Confusing material zone names on the Planter/Vat/Vase:
Example, the inside bottom zone of the Planter is labeled Inside_Back. This happened because the Planter is mostly just the Shelf Cubby laid down on its back. The back became the bottom and so on. But I did not change the names. I left the Planter's names the same as the Shelf Cubby's names so that the Daz materials presets for the Shelf Cubby would also work for the Planter.
3. Unrealistic Fountain Water Gushes:
The Water Gushes I provide for the Fountain look nice to me, but they do have a flaw. The trajectory of the water is not parabolic, as I suspect the trajectory of real water would be. I also suspect my Water Gushes violate the behavior of real water in other ways as well. But, naively, I still like the way they look.
VERSIONS AND FEATURES ================================================================================================
Some models in this download have morph target files associated with them that you can use to create morphs in your program.
1. PLANTER/VAT/VASE MORPHS
Planter/Vat/Vase has a height morph called "Height, X1.obj" to adjust the height without also increasing the gap where the foot is. Each Planter/Vat/Vase in a cluster can have a different height while having the same foot gap.
2. PLANTS IN THE PLANTER
When using it as a Planter, parent your plant to the bone/node called "As a Planter, Parent Plant to This Node" so the height morph will move your plant up or down accordingly. The "As a Planter, Parent Plant to This Node" node is the soil surface and top rim of the Planter.
3. PLANTER/VAT/VASE MORPHS
Planter/Vat/Vase can also taper in or out by adjusting the width scales of the top.
4. FOUNTAIN CLUSTER
The Fountain Cluster is an assembly of the Planter/Vat/Vase, but with consistent UV image map scale across all Vat surfaces, water gush pipes added, and fewer material zones.
5. FOUNTAIN GUSH
The Fountain Gush can be put in any water vat of the Fountain Cluster you like. Provided you do not move the Fountain Cluster after loading it into your scene, the Fountain Gush will load into the position of the center vat. The Fountain Gush includes the turbulent water surface of the water vat where you put it.
6. FOUNTAIN GUSH MORPHS
The Fountain Gush has some morphs. The "Fountain Gush Height, X10.obj" morph adjusts the height. The "Fountain Gush Turbulance Height, X08.obj" morph adjusts the magnitude of the turbulence waves on the built-in vat water surface plane. The "Fountain Gush Ridges, X08.obj" morph adjusts the depth of the vertical fluted ridges on the gush's outer surface.
7. FOUNTAIN CLUSTERS WITH YOUR OWN GUSHES
If you want to use your own gushes with the Fountain Cluster, I provide water turbulence surface planes for the vats. This item is called "Water, Turbulent, X1.obj". It has a morph to adjust the magnitude of the turbulence, which I have labeled "Water, Turbulence Height, X1.obj".
8. WATER TURBULENCE REDUNDANCY
When using any of the turbulence planes, including the one built-in to the Fountain Gush I provide, you put the turbulence plane on top of the existing flat water plane. If this becomes a problem, you may need to adjust the Y Translate values of the turbulence plane(s) or gush(es), or set the Opacity value of the Fountain Cluster's material zone called "Water,_Vats" to zero. In my experience, this will most likely be a problem encountered with the turbulence plane for the base pool, rather than for the vats, and only when using certain shaders on the Fountain Cluster.
--[ FILE FORMAT OPTIONS ]-- ------------------------------------------------------------------------------------------
This download includes the model in .obj format only. I have separate download for the Daz Studio version.
--[ TEXTURING ]-- ----------------------------------------------------------------------------------------------------
The otherwise flat surfaces will likely bulge out a bit, such that shiny shaders would produce a fun-house mirror distortion effect.
In Daz, this can be fixed by changing the "Angle" values from the default 98.9 to about 10. In your program, look for the equivalent of Daz Studio's "Angle" property and try to set it near 10 degrees.
The UV image maps for the planter's soil: These maps are a gift from Nobiax/Yagues, included in this download with their permission.
LICENSING / PERMISSIONS ==============================================================================================
Please feed my ego by crediting me when you publish pictures featuring my models.
But this is not required.
With one exception, I consider this release CC-0, meaning that you can use it any way you like so long as you don't claim you originated it or try to sell it.
Also feel free to improve this model’s geometry, but still credit me as the originator.
The exception is the UV image maps for the planter soil. These maps are a gift from Nobiax/Yagues, included in this download with their permission. Please credit them for that soil and get their permission prior to any redistributing you do.
REMINDER: THERE IS NO MATERIALS TEXTURING. YOU MUST APPLY MATERIALS AVAILABLE IN YOUR PROGRAM.
Note: If I revise this model and re-issue it, I will increment the “V1to “V2and so on.
[The following table of Verts and Faces cannot be properly displayed on this website. Decipher it as best you can.]
Cubby Bee Doll Planter/Vat/Vase Fountain Cluster Single Fountain Water Gush
Verts 168 4,180 252 2,268 42,573
Faces 160 4,208 256 2,202 41,880
SHORTCOMINGS =========================================================================================================
This 3D model ain’t perfect. Its construction reflects my current beginner’s skill level with Blender. But it looks ok from a typical distance, I think.
1. Bulgy surfaces:
The otherwise flat surfaces will likely bulge out a bit, such that shiny shaders would produce a fun-house mirror distortion effect. In Daz, this can be fixed by changing the "Angle" values from the default 98.9 to about 10. In your program, look for the equivalent of Daz Studio's "Angle" property and try to set it near 10 degrees.
2. Confusing material zone names on the Planter/Vat/Vase:
Example, the inside bottom zone of the Planter is labeled Inside_Back. This happened because the Planter is mostly just the Shelf Cubby laid down on its back. The back became the bottom and so on. But I did not change the names. I left the Planter's names the same as the Shelf Cubby's names so that the Daz materials presets for the Shelf Cubby would also work for the Planter.
3. Unrealistic Fountain Water Gushes:
The Water Gushes I provide for the Fountain look nice to me, but they do have a flaw. The trajectory of the water is not parabolic, as I suspect the trajectory of real water would be. I also suspect my Water Gushes violate the behavior of real water in other ways as well. But, naively, I still like the way they look.
VERSIONS AND FEATURES ================================================================================================
Some models in this download have morph target files associated with them that you can use to create morphs in your program.
1. PLANTER/VAT/VASE MORPHS
Planter/Vat/Vase has a height morph called "Height, X1.obj" to adjust the height without also increasing the gap where the foot is. Each Planter/Vat/Vase in a cluster can have a different height while having the same foot gap.
2. PLANTS IN THE PLANTER
When using it as a Planter, parent your plant to the bone/node called "As a Planter, Parent Plant to This Node" so the height morph will move your plant up or down accordingly. The "As a Planter, Parent Plant to This Node" node is the soil surface and top rim of the Planter.
3. PLANTER/VAT/VASE MORPHS
Planter/Vat/Vase can also taper in or out by adjusting the width scales of the top.
4. FOUNTAIN CLUSTER
The Fountain Cluster is an assembly of the Planter/Vat/Vase, but with consistent UV image map scale across all Vat surfaces, water gush pipes added, and fewer material zones.
5. FOUNTAIN GUSH
The Fountain Gush can be put in any water vat of the Fountain Cluster you like. Provided you do not move the Fountain Cluster after loading it into your scene, the Fountain Gush will load into the position of the center vat. The Fountain Gush includes the turbulent water surface of the water vat where you put it.
6. FOUNTAIN GUSH MORPHS
The Fountain Gush has some morphs. The "Fountain Gush Height, X10.obj" morph adjusts the height. The "Fountain Gush Turbulance Height, X08.obj" morph adjusts the magnitude of the turbulence waves on the built-in vat water surface plane. The "Fountain Gush Ridges, X08.obj" morph adjusts the depth of the vertical fluted ridges on the gush's outer surface.
7. FOUNTAIN CLUSTERS WITH YOUR OWN GUSHES
If you want to use your own gushes with the Fountain Cluster, I provide water turbulence surface planes for the vats. This item is called "Water, Turbulent, X1.obj". It has a morph to adjust the magnitude of the turbulence, which I have labeled "Water, Turbulence Height, X1.obj".
8. WATER TURBULENCE REDUNDANCY
When using any of the turbulence planes, including the one built-in to the Fountain Gush I provide, you put the turbulence plane on top of the existing flat water plane. If this becomes a problem, you may need to adjust the Y Translate values of the turbulence plane(s) or gush(es), or set the Opacity value of the Fountain Cluster's material zone called "Water,_Vats" to zero. In my experience, this will most likely be a problem encountered with the turbulence plane for the base pool, rather than for the vats, and only when using certain shaders on the Fountain Cluster.
--[ FILE FORMAT OPTIONS ]-- ------------------------------------------------------------------------------------------
This download includes the model in .obj format only. I have separate download for the Daz Studio version.
--[ TEXTURING ]-- ----------------------------------------------------------------------------------------------------
The otherwise flat surfaces will likely bulge out a bit, such that shiny shaders would produce a fun-house mirror distortion effect.
In Daz, this can be fixed by changing the "Angle" values from the default 98.9 to about 10. In your program, look for the equivalent of Daz Studio's "Angle" property and try to set it near 10 degrees.
The UV image maps for the planter's soil: These maps are a gift from Nobiax/Yagues, included in this download with their permission.
LICENSING / PERMISSIONS ==============================================================================================
Please feed my ego by crediting me when you publish pictures featuring my models.
But this is not required.
With one exception, I consider this release CC-0, meaning that you can use it any way you like so long as you don't claim you originated it or try to sell it.
Also feel free to improve this model’s geometry, but still credit me as the originator.
The exception is the UV image maps for the planter soil. These maps are a gift from Nobiax/Yagues, included in this download with their permission. Please credit them for that soil and get their permission prior to any redistributing you do.