
Table and Chairs, Dining, Top-Wide, Eskelite, V1 3D Model

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Table and Chairs, Dining, Top-Wide, Eskelite, V1 3D Model
A free 3D model by Eskelite (of BlendSwap) and Luke Turner (AKA Luqu, Luqu Trnr, Lukon100, Volcanoface, Doubt45, Illuwuz).
Note: If I revise this model and re-issue it, I will increment the "V1" to "V2" and so on.
The vertex count and polygon count is for the table and 6 chairs together.
The model was originally made by "Eskelite" and submitted by them to the BlendSwap website.
I remade and elaborated on the model to adapt it for use in Daz Studio.
I am permitted to so remake and redistribute the model because the model was released under the CC-0 license.
I presume that now you are also permitted to further revise and redistribute the model as you wish, as long as you do not claim original authorship and/or demand compensation.
SHORTCOMINGS
This 3D model ain't perfect. It's construction reflects my current beginner's skill level with Blender.
But it looks ok from a typical distance, I think.
VERSIONS AND FEATURES
This download includes the model in both DAZ Studio format and .obj format.
The Daz Studio version is rigged so you can move and scale and rotate the base and top separately.
You might want to do this to elevate the table top a little for more leg clearance.
Like make the "Base" node taller by increasing the "Y Scale" property, and make it narrower by decreasing the "Z Scale".
But keep in mind that such scale adjustments will distort any texture images correspondingly.
In such cases, adjust sparingly.
The .obj version is not rigged (I don't even know whether .obj format can even be rigged).
But it has all the vertex groups assigned to allow you to "rig" it in whatever program you use.
Also the .obj version has the chair in 3 parts: solid part without the cushions, and the bottom and back cushions.
The table and the chair are separate models. But the Daz version includes a preset to load both at once, that is, one table and 6 chairs together. I call it the "6 Chair Dining Set".
The bottom chair cushion (but not the back one) has enough mesh to simulate being compressed by other objects, such as butts, in your program's physics simulator.
In Daz Studio, this would be by means of either the collision property, dForce (after converting the cushion to dForce), or some product such as Mesh Grabber.
Such compression simulations might expose the top solid surface of the chair and be a problem as such.
This can be fixed by making that top surface invisible.
Do this with the chair selected in the "Scene" tab, by going to the "Surfaces" tab and selecting the surface labeled "Chair_Cushion_Interface".
Now scroll down to the "Cutout Opacity" property and set that property to 0.
If it does no have a "Cutout Opacity", you will need to convert that surface to Iray Uber.
This means locating your "!Iray Uber Base" shader and clicking on it's icon.
This will add lots of property controllers to the surface, including the "Cutout Opacity".
MATERIALS
I include several color option presets for Daz Studio. Otherwise color as you wish.
The .obj version has no colors, but has all the material zones available, and UV mapped, to color as you wish.
I made lot's of material zones to give lots of materials flexibility.
Some complex, image mapped glass shaders might look better when a few of these select surfaces are made invisible.
If you experiment with such, you will appreciate this.
You may discover that the Daz material presets for the table also work on the chair, and vice versa.
Actually, there is a difference between them that might make a difference to you in certain circumstances.
The chair has a hidden surface that the table does not have.
This surface may become partly exposed if you compress or remove the bottom cushion.
Only the presets made for the chair will make sure this surface matches the rest of the chair.
But this hidden surface is also the same surface that I mentioned in the previous section, that I said could be made invisible if it is too much of a problem during cushion compression.
Besides presets for just changing the main colors, the Daz versions of the separate table and chair also have 2 more material preset options to add gold trim edging and make the undersides glow.
Apply these last, because applying any of the normal main colors again will undo these 2 special ones.
If you need to adjust the brightness of the under-glow, you'll then need to select the glowing table or chair in the "Scene" tab, and then go to the "Surfaces" tab and select the "Sub-Top" surface, and then scroll down to the "Luminance" property to adjust its value.
The "6 Chair Dining Set" has ALMOST as many material option presets as do either the single table or single chair.
Some preset options could not be made for the dining set (at least not without making a confusing batch of 22 more presets to account all combinations).
These would be:
1. The preset option to add gold trim edging
and
2. The preset option to make the undersides glow.
Unfortunately, applying these preset options to the 6 chairs will require you to select the chairs that are parented to the table, and then apply to them the presets made for the individual chair model.
INSTALLING THE DAZ STUDIO FORMATTED VERSION on a WINDOWS computer
The usual procedure. If you don't yet know the usual procedure, here's my version of it that should work fine:
1. Unzip the download to some temporary folder, or some folder you have for just this sort of thing.
2. In the resulting unzipped folder structure, open the "Content" folder.
3. MERGE, rather than just copy, the three folders "data", "Props" and "Runtime" to your DAZ 3D Library.
In Windows 10, the merging option seems automatic by default. Your attempt to copy will automatically result in a merge.
In Windows 7, merging is an option you can pick when trying to copy. So start by simply trying to copy.
BUT… when the "Confirm Folder Replace" window pops up, click on the "More…" word in the lower left corner to bring up the window that gives you the option to merge.
4. Click the "Yes" button.
The location of your DAZ 3D Library is likely to be: C:\Users\Public\Documents\My DAZ 3D Library
…given a standard DAZ Studio installation.
INSTALLING THE DAZ STUDIO FORMATTED VERSION on a MACINTOSH computer
The usual procedure. If you don't yet know the usual procedure, here's my version of it that should work fine:
1. Unzip the download to some temporary folder, or some folder you have for just this sort of thing.
2. In the resulting unzipped folder structure, open the "Content" folder.
3. MERGE, rather than just copy, the three folders "data", "Props" and "Runtime" to your DAZ 3D Library.
Merging is an option you can pick when trying to copy. So start by simply trying to copy.
BUT… when the "A folder named XXXX already exists in this location. …" window pops up, click on the "Merge" button.
The location of your DAZ 3D Library is likely to be: Users\Shared\My DAZ 3D Library
…given a standard DAZ Studio installation.
INSTALLING THE .OBJ FORMATTED VERSION
This process varies from program to program.
Consult the internet for tutorials on this process that pertain to your specific program.
FINDING THE MODEL IN DAZ STUDIO AFTER INSTALL
The DAZ Studio format version can be found in the Content Library under:
DAZ Studio Formats
My DAZ 3D Library
Props
Luqu Trnr
Table And Chairs, Dining, Top-Wide, Eskelite, V1
LICENSING / PERMISSIONS
Please feed my ego by crediting both Eskelite and myself when you publish pictures featuring my models.
But this is not required.
The original model, made by "eskelite", is licensed as CC-0. This means it can be used without restriction, except that you can't claim original authorship and/or demand compensation.
I presume that applies to this remake of the original model as well.
Feel free to improve this model's geometry, but still credit eskelite as the originator.
NO WARRANTY ON PRODUCT
Luqu Trnr is not liable for any damage or incident involving the use of this model.
Note: If I revise this model and re-issue it, I will increment the "V1" to "V2" and so on.
The vertex count and polygon count is for the table and 6 chairs together.
The model was originally made by "Eskelite" and submitted by them to the BlendSwap website.
I remade and elaborated on the model to adapt it for use in Daz Studio.
I am permitted to so remake and redistribute the model because the model was released under the CC-0 license.
I presume that now you are also permitted to further revise and redistribute the model as you wish, as long as you do not claim original authorship and/or demand compensation.
SHORTCOMINGS
This 3D model ain't perfect. It's construction reflects my current beginner's skill level with Blender.
But it looks ok from a typical distance, I think.
VERSIONS AND FEATURES
This download includes the model in both DAZ Studio format and .obj format.
The Daz Studio version is rigged so you can move and scale and rotate the base and top separately.
You might want to do this to elevate the table top a little for more leg clearance.
Like make the "Base" node taller by increasing the "Y Scale" property, and make it narrower by decreasing the "Z Scale".
But keep in mind that such scale adjustments will distort any texture images correspondingly.
In such cases, adjust sparingly.
The .obj version is not rigged (I don't even know whether .obj format can even be rigged).
But it has all the vertex groups assigned to allow you to "rig" it in whatever program you use.
Also the .obj version has the chair in 3 parts: solid part without the cushions, and the bottom and back cushions.
The table and the chair are separate models. But the Daz version includes a preset to load both at once, that is, one table and 6 chairs together. I call it the "6 Chair Dining Set".
The bottom chair cushion (but not the back one) has enough mesh to simulate being compressed by other objects, such as butts, in your program's physics simulator.
In Daz Studio, this would be by means of either the collision property, dForce (after converting the cushion to dForce), or some product such as Mesh Grabber.
Such compression simulations might expose the top solid surface of the chair and be a problem as such.
This can be fixed by making that top surface invisible.
Do this with the chair selected in the "Scene" tab, by going to the "Surfaces" tab and selecting the surface labeled "Chair_Cushion_Interface".
Now scroll down to the "Cutout Opacity" property and set that property to 0.
If it does no have a "Cutout Opacity", you will need to convert that surface to Iray Uber.
This means locating your "!Iray Uber Base" shader and clicking on it's icon.
This will add lots of property controllers to the surface, including the "Cutout Opacity".
MATERIALS
I include several color option presets for Daz Studio. Otherwise color as you wish.
The .obj version has no colors, but has all the material zones available, and UV mapped, to color as you wish.
I made lot's of material zones to give lots of materials flexibility.
Some complex, image mapped glass shaders might look better when a few of these select surfaces are made invisible.
If you experiment with such, you will appreciate this.
You may discover that the Daz material presets for the table also work on the chair, and vice versa.
Actually, there is a difference between them that might make a difference to you in certain circumstances.
The chair has a hidden surface that the table does not have.
This surface may become partly exposed if you compress or remove the bottom cushion.
Only the presets made for the chair will make sure this surface matches the rest of the chair.
But this hidden surface is also the same surface that I mentioned in the previous section, that I said could be made invisible if it is too much of a problem during cushion compression.
Besides presets for just changing the main colors, the Daz versions of the separate table and chair also have 2 more material preset options to add gold trim edging and make the undersides glow.
Apply these last, because applying any of the normal main colors again will undo these 2 special ones.
If you need to adjust the brightness of the under-glow, you'll then need to select the glowing table or chair in the "Scene" tab, and then go to the "Surfaces" tab and select the "Sub-Top" surface, and then scroll down to the "Luminance" property to adjust its value.
The "6 Chair Dining Set" has ALMOST as many material option presets as do either the single table or single chair.
Some preset options could not be made for the dining set (at least not without making a confusing batch of 22 more presets to account all combinations).
These would be:
1. The preset option to add gold trim edging
and
2. The preset option to make the undersides glow.
Unfortunately, applying these preset options to the 6 chairs will require you to select the chairs that are parented to the table, and then apply to them the presets made for the individual chair model.
INSTALLING THE DAZ STUDIO FORMATTED VERSION on a WINDOWS computer
The usual procedure. If you don't yet know the usual procedure, here's my version of it that should work fine:
1. Unzip the download to some temporary folder, or some folder you have for just this sort of thing.
2. In the resulting unzipped folder structure, open the "Content" folder.
3. MERGE, rather than just copy, the three folders "data", "Props" and "Runtime" to your DAZ 3D Library.
In Windows 10, the merging option seems automatic by default. Your attempt to copy will automatically result in a merge.
In Windows 7, merging is an option you can pick when trying to copy. So start by simply trying to copy.
BUT… when the "Confirm Folder Replace" window pops up, click on the "More…" word in the lower left corner to bring up the window that gives you the option to merge.
4. Click the "Yes" button.
The location of your DAZ 3D Library is likely to be: C:\Users\Public\Documents\My DAZ 3D Library
…given a standard DAZ Studio installation.
INSTALLING THE DAZ STUDIO FORMATTED VERSION on a MACINTOSH computer
The usual procedure. If you don't yet know the usual procedure, here's my version of it that should work fine:
1. Unzip the download to some temporary folder, or some folder you have for just this sort of thing.
2. In the resulting unzipped folder structure, open the "Content" folder.
3. MERGE, rather than just copy, the three folders "data", "Props" and "Runtime" to your DAZ 3D Library.
Merging is an option you can pick when trying to copy. So start by simply trying to copy.
BUT… when the "A folder named XXXX already exists in this location. …" window pops up, click on the "Merge" button.
The location of your DAZ 3D Library is likely to be: Users\Shared\My DAZ 3D Library
…given a standard DAZ Studio installation.
INSTALLING THE .OBJ FORMATTED VERSION
This process varies from program to program.
Consult the internet for tutorials on this process that pertain to your specific program.
FINDING THE MODEL IN DAZ STUDIO AFTER INSTALL
The DAZ Studio format version can be found in the Content Library under:
DAZ Studio Formats
My DAZ 3D Library
Props
Luqu Trnr
Table And Chairs, Dining, Top-Wide, Eskelite, V1
LICENSING / PERMISSIONS
Please feed my ego by crediting both Eskelite and myself when you publish pictures featuring my models.
But this is not required.
The original model, made by "eskelite", is licensed as CC-0. This means it can be used without restriction, except that you can't claim original authorship and/or demand compensation.
I presume that applies to this remake of the original model as well.
Feel free to improve this model's geometry, but still credit eskelite as the originator.
NO WARRANTY ON PRODUCT
Luqu Trnr is not liable for any damage or incident involving the use of this model.