
Wheel Rim, Western Wheel, Bullet, V1 3D Model

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5 Stars|May 31, 2025
Thank you for your generous shares, lukon! The style is fantastic, and I am very grateful!!
Wheel Rim, Western Wheel, Bullet, V1 3D Model
A free 3D model by Luke Turner (AKA Luqu, Luqu Trnr, Lukon100, Volcanoface, Doubt45, Illuwuz).
Note: If I revise this model and re-issue it, I will increment the "V1" to "V2" and so on.
This type of wheel rim was popular in the 1980's. I used to own a set of them. But as far as I can tell, the manufacturer (Western Wheel) no longer exists. Internet searches indicate that this particular model was called either "Bullet" or "Bullet Turbine", and apparently came in both 8 and 10 web-spoke versions. My 3D model is of a 10 web-spoke.
SHORTCOMINGS
This 3D model ain't perfect. Its construction reflects my current beginner's skill level with Blender. It lacks proper edge beveling. But it looks ok from a typical distance, I think.
The proportions are approximations because, to make this 3D model, I only looked at internet images of the real thing, as opposed to taking measurements. You may therefore need to adjust the proportions to make the rim fit any given tire model you use it with. I did, however, size this rim to be a nominal 15 inch diameter rim in DAZ Studio scale.
VERSIONS AND FEATURES
This download includes the model in both DAZ Studio format and .obj format.
In both versions of the model, I break the whole rim into optional parts, with a model file for each optional part. The parts are:
1. Wheel Rim (3,290 vertices)
2. Hub Cap (485 vertices)
3. Valve Stem (161 vertices)
4. Details Under Cap (800 vertices) [Since this is hidden behind the hub cap, you can omit these details to reduce geometry in your scene. But when the cap “falls off and gets lost (like happens in real life), you can use these under-cap details.]
You pick and load which of these parts you want to use, and parent or group the parts together accordingly.
(The parts load into their proper positions relative to one another, provided you don’t move or scale one part before you load another.)
In the .obj version I also include two rotation nulls. Here's why:
In case you use the .obj version, and the program you use imports .obj files with the center point (axis of rotation) in the wrong place (DAZ Studio does this), I also include files for two "null", or "empty", objects. These nulls act as properly positioned axes for steering and spinning the wheel rim. If you parent the rim to the "Spin Null", you can spin the wheel by rotating this spinning null on the depth axis (Z in DAZ Studio). And then if you parent the "Spin Null" to the "Steering Null", you can steer the rim by rotating this steering null on the vertical axis (Y in DAZ Studio). In this hierarchy of parenting, steering and spinning will work like a real life wheel.
In any case, the wheel rim will by default "steer" rotate symmetrically on its centerline, with no offset.
MATERIALS
Both format versions come with UV mapped material zones. Here are the material zones:
1. Main Cylinder and Flanges
2. Negative Toroid Surfaces (the "inverted doughnut" cut-out contour)
3. Casted Surfaces (between the web "spokes", and inner surfaces of the bolt holes)
4. Rubber (for the valve stem and cap only)
The DAZ Studio formatted version has shaders applied to the material zones, aluminum and rubber shaders that come stock with DAZ Studio. Change these shaders as you please.
The .obj version has no materials applied at all. You'll need to apply them yourself.
In either version, you'll need to set the material zones on each of the separated parts of the wheel rim separately.
The hubcap logo that simply says "WESTERN WHEEL" is a transparent background .tif format image. If the logo doesn't appear, and you want it to appear, try adding this logo image to the surface material parameters of the hub cap. (Conversely, if you want to get rid of this logo, remove the image from your surface texturing.)
Given a proper installation of the DAZ Studio format version, the logo image is located in the DAZ Studio libraries here: …\Runtime\Textures\Luqu Trnr\Wheel Rim, Western Wheel, Bullet, V1/Cap Logo, Diffuse Map.tif
Given an installation of the .obj version, the logo image will be in the same folder as the .obj files.
I only know how to apply the logo image in DAZ Studio. I do it as follows:
1. Select the hub cap in the "Scene" tab.
2. Open the "Surfaces" tab.
3. Click the "Editor" tab there.
4. Click on the "Hub Cap, Western…" item in the list.
5. Find a parameter such as "Diffuse Color" or "Base Color".
6. Right-click the square on the left edge of the parameter control thing (the square might have a down-arrow, or color, or image in it) to call up a menu.
7. Click "Browse…" on that menu.
8. Navigate to the logo file.
9. Click on that logo file.
But this procedure may not work for putting the logo on the hub cap if you use certain kinds of shaders/textures on the hub cap. It happens to work with the aluminum shader I used on the DAZ Studio version. But other shaders might reject the logo.
COMPATIBILITY WITH TIRE MODELS
I have tried only one tire model with my rim model, the free one you see in my promo images. That tire came with a wheel rim of it's own attached, to comprise a complete wheel. So to use just that tire, I had to delete the attached wheel rim in Blender. Also, the wheel model came such that the wheel rim and tire were not concentric and "wobbled" when spun. But if you want to obtain that wheel (for free), and I reveal the link in the ReadMe.
FINDING THE MODEL IN DAZ STUDIO AFTER INSTALL
The DAZ Studio fomat version can be found in the Content Library under:
DAZ Studio Formats
My DAZ 3D Library
Props
Luqu Trnr
Wheel Rim, Western Wheel, Bullet, V1
LICENSING / PERMISSIONS
Please feed my ego by crediting me when you publish pictures featuring my models.
In fact, my condition for commercial renders or subsumed redistribution
is that I be notified of it's use so I can brag about it.
Feel free to improve this model's geometry, but still credit me as the originator.
NO WARRANTY ON PRODUCT
Luqu Trnr is not liable for any damage or incident involving the use of this model.
Note: If I revise this model and re-issue it, I will increment the "V1" to "V2" and so on.
This type of wheel rim was popular in the 1980's. I used to own a set of them. But as far as I can tell, the manufacturer (Western Wheel) no longer exists. Internet searches indicate that this particular model was called either "Bullet" or "Bullet Turbine", and apparently came in both 8 and 10 web-spoke versions. My 3D model is of a 10 web-spoke.
SHORTCOMINGS
This 3D model ain't perfect. Its construction reflects my current beginner's skill level with Blender. It lacks proper edge beveling. But it looks ok from a typical distance, I think.
The proportions are approximations because, to make this 3D model, I only looked at internet images of the real thing, as opposed to taking measurements. You may therefore need to adjust the proportions to make the rim fit any given tire model you use it with. I did, however, size this rim to be a nominal 15 inch diameter rim in DAZ Studio scale.
VERSIONS AND FEATURES
This download includes the model in both DAZ Studio format and .obj format.
In both versions of the model, I break the whole rim into optional parts, with a model file for each optional part. The parts are:
1. Wheel Rim (3,290 vertices)
2. Hub Cap (485 vertices)
3. Valve Stem (161 vertices)
4. Details Under Cap (800 vertices) [Since this is hidden behind the hub cap, you can omit these details to reduce geometry in your scene. But when the cap “falls off and gets lost (like happens in real life), you can use these under-cap details.]
You pick and load which of these parts you want to use, and parent or group the parts together accordingly.
(The parts load into their proper positions relative to one another, provided you don’t move or scale one part before you load another.)
In the .obj version I also include two rotation nulls. Here's why:
In case you use the .obj version, and the program you use imports .obj files with the center point (axis of rotation) in the wrong place (DAZ Studio does this), I also include files for two "null", or "empty", objects. These nulls act as properly positioned axes for steering and spinning the wheel rim. If you parent the rim to the "Spin Null", you can spin the wheel by rotating this spinning null on the depth axis (Z in DAZ Studio). And then if you parent the "Spin Null" to the "Steering Null", you can steer the rim by rotating this steering null on the vertical axis (Y in DAZ Studio). In this hierarchy of parenting, steering and spinning will work like a real life wheel.
In any case, the wheel rim will by default "steer" rotate symmetrically on its centerline, with no offset.
MATERIALS
Both format versions come with UV mapped material zones. Here are the material zones:
1. Main Cylinder and Flanges
2. Negative Toroid Surfaces (the "inverted doughnut" cut-out contour)
3. Casted Surfaces (between the web "spokes", and inner surfaces of the bolt holes)
4. Rubber (for the valve stem and cap only)
The DAZ Studio formatted version has shaders applied to the material zones, aluminum and rubber shaders that come stock with DAZ Studio. Change these shaders as you please.
The .obj version has no materials applied at all. You'll need to apply them yourself.
In either version, you'll need to set the material zones on each of the separated parts of the wheel rim separately.
The hubcap logo that simply says "WESTERN WHEEL" is a transparent background .tif format image. If the logo doesn't appear, and you want it to appear, try adding this logo image to the surface material parameters of the hub cap. (Conversely, if you want to get rid of this logo, remove the image from your surface texturing.)
Given a proper installation of the DAZ Studio format version, the logo image is located in the DAZ Studio libraries here: …\Runtime\Textures\Luqu Trnr\Wheel Rim, Western Wheel, Bullet, V1/Cap Logo, Diffuse Map.tif
Given an installation of the .obj version, the logo image will be in the same folder as the .obj files.
I only know how to apply the logo image in DAZ Studio. I do it as follows:
1. Select the hub cap in the "Scene" tab.
2. Open the "Surfaces" tab.
3. Click the "Editor" tab there.
4. Click on the "Hub Cap, Western…" item in the list.
5. Find a parameter such as "Diffuse Color" or "Base Color".
6. Right-click the square on the left edge of the parameter control thing (the square might have a down-arrow, or color, or image in it) to call up a menu.
7. Click "Browse…" on that menu.
8. Navigate to the logo file.
9. Click on that logo file.
But this procedure may not work for putting the logo on the hub cap if you use certain kinds of shaders/textures on the hub cap. It happens to work with the aluminum shader I used on the DAZ Studio version. But other shaders might reject the logo.
COMPATIBILITY WITH TIRE MODELS
I have tried only one tire model with my rim model, the free one you see in my promo images. That tire came with a wheel rim of it's own attached, to comprise a complete wheel. So to use just that tire, I had to delete the attached wheel rim in Blender. Also, the wheel model came such that the wheel rim and tire were not concentric and "wobbled" when spun. But if you want to obtain that wheel (for free), and I reveal the link in the ReadMe.
FINDING THE MODEL IN DAZ STUDIO AFTER INSTALL
The DAZ Studio fomat version can be found in the Content Library under:
DAZ Studio Formats
My DAZ 3D Library
Props
Luqu Trnr
Wheel Rim, Western Wheel, Bullet, V1
LICENSING / PERMISSIONS
Please feed my ego by crediting me when you publish pictures featuring my models.
In fact, my condition for commercial renders or subsumed redistribution
is that I be notified of it's use so I can brag about it.
Feel free to improve this model's geometry, but still credit me as the originator.
NO WARRANTY ON PRODUCT
Luqu Trnr is not liable for any damage or incident involving the use of this model.