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Home/3D Models/High Poly Models/Audio/Mixers/Allen & Heath ZED-18 USB Mixing Desk (Worn) 3D Model

Allen & Heath ZED-18 USB Mixing Desk (Worn) 3D Model

3D Model
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eye25

$25.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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License
Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.

3D Model Details
Artist:MagicCGIStudios
Published:Dec 15, 2020
Download Size:20.8 MB
Game Ready: No
Polygons:95,729
Vertices:107,153
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: Yes
Rigged: Yes
Animated: No

Included Formats
The Artist
artistMagicCGIStudiosflag
Joined in 2020
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Hi,...... My interests include 3D Modeling, Military Aviation, Art, Music......both creating and listening. I play Guitar too ( although I`m no Satriani or vai) but hey-ho :)
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Allen & Heath ZED-18 USB Mixing Desk (Worn) 3D Model

ALLEN & HEATH ZED-18 WORN AGED USB MIXING DESK

A highly detailed reproduction of this fabulous compact USB Mixing Desk from Allen & Heath, modeled to give a worn, aged & well used look to this unit, if your into playing live music or recording studio music then you will know all about these types of products.

Allen & Heath are one of the most respected brands within the industry, you now have the chance to own one of these beauties ( albeit virtually!) for a fraction of the price :)

The Channel Faders and Main Faders are rigged via Empty`s (see images) which are you used to control their position. You must enable Normal (see images) orientation on these empty`s so they follow the correct path along the desk itself.

They are constrained to their Minimum and Maximum limits and also ensure correct orientation to the main Console by using these emptys as controllers

Every detail of the ZED-18 has been faithfully modeled to give an accurate representation of the real unit.

I have Modeled this unit to show signs of wear, tear and no doubt abuse over many years and sessions!

Features:

10 mono channels

Neutrik mic XLR

Neutrik 1/4 inch jacks

Channel insert

Super wide gain DuoPre mic line input

3 band EQ with MusiQ

4 auxes

Illuminated mute

Sound image pan

Illuminated PFL & peak warning indicator

ALPS 100mm faders

4 stereo channels with 2-band EQ

Stereo returns & playback

All inputs with level control

12 bar meters

Mono/stereo function on auxes 1&2

Monitor output section

Alt stereo output source

Configurable USB stereo audio in/out

Global +48V phantom power


Renders are all Cycles unless otherwise shown as EEVEE

Modeled in Blender 2.79

Fully tested in Blender 2.80 including EEVEE Render Engine (see documentation)

Real world scale : 64 x 26 x 63 cm

All Modifiers closed

Scene includes 3 lights on Layer 2

The HDRI used for the renders is not included

This is a .blend file (Unzipped .7z)

Hope you enjoy my model as much as I did creating it, any comments are most welcome

Please read the Documentation below

Thanks for looking and have a great day :)


DOCUMENTATION :


How To Import This Model Into Blender/ Your Blender Scene :


Unzip ZED_18.7z

After you have extracted the file :

1.Open Blender

2.Go to File........find and open ZED_18.Blend


If you are adding (Appending) the Model to a current scene :

3.Select: Append

4.Go To Your ZED_18 Folder Location

5.Open: ZED_18.blend

6.Select the Objects as follows : (see images)

Channel _Faders, Channel _Faders _Control

Main _Faders, Main _Faders _Control

Z18_Console


Once you have selected all 5 Objects just press Append from library (Top right)

Your done :)

(Remember you need the Fader Control Emptys to manipulate the faders to be orientated in the NORMAL direction)


Blender Version 2.79 used to create the Model

Tested in 2.80 and with Eevee

The model is Rigged for control of the Faders

Substance Painter 2 used to Texture the side panels

I have tested this in 2.8 and no known issues :)

All textures/images and associated files are included within the Blender file.

The Scene includes three lights on layer 2

The Objects are named accordingly within the Outliner

All modifiers are closed


Note for Eevee users:


If you are using the Eevee render engine the Glass Materials will need to be adjusted in the Materials Tab as follows:

Render Panel : Turn on screen space reflections

Check the Refraction box

Then for each of the following Materials:

Red_Led_Faders

Blue_LED_Power

Dark_Red_Glass_V1

Dark_Red_Glass_V2

Change the Blend mode to : Alpha Hashed

Check Screen Space Refraction

This will now give realistic Glass to the LED Lights

If you are using Cycles you need do nothing


If you intend to scale this model up you may have to apply Delta Transforms

Please note again this is a Blender .blend file once unzipped

Hope you enjoy this Model as much as I did creating it :)

Please message me if you have any questions and i will do my upmost to help.


Thank you for your attention.


MagicCGIStudios
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