
Allen & Heath ZED-18 USB Mixing Desk (Worn) 3D Model

5.0 Stars |1 Rating


















































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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | MagicCGIStudios |
Published: | Dec 15, 2020 |
Download Size: | 20.8 MB |
Game Ready: | – |
Polygons: | 95,729 |
Vertices: | 107,153 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | – |
Included Formats
Statistics
Favorites: | 9 |
Likes: | 6 |
Views: | 458 |
Item Ratings


5 Stars|Jun 12, 2024
Q: Do you know the difference between God and a sound guy?
A: God doesn’t think he’s a sound guy. ; D
What an AMAZING piece of work! Unbelievable detail. The material work alone! So impressive, the realism and authenticity.
Excellent work! THANK YOU VERY MUCH for the very generous share!! ‥I pray your tinnitus isn’t as bad as mine.
A: God doesn’t think he’s a sound guy. ; D
What an AMAZING piece of work! Unbelievable detail. The material work alone! So impressive, the realism and authenticity.
Excellent work! THANK YOU VERY MUCH for the very generous share!! ‥I pray your tinnitus isn’t as bad as mine.
Allen & Heath ZED-18 USB Mixing Desk (Worn) 3D Model
ALLEN & HEATH ZED-18 WORN AGED USB MIXING DESK
A highly detailed reproduction of this fabulous compact USB Mixing Desk from Allen & Heath, modeled to give a worn, aged & well used look to this unit, if your into playing live music or recording studio music then you will know all about these types of products.
Allen & Heath are one of the most respected brands within the industry, you now have the chance to own one of these beauties ( albeit virtually!) for a fraction of the price :)
The Channel Faders and Main Faders are rigged via Empty`s (see images) which are you used to control their position. You must enable Normal (see images) orientation on these empty`s so they follow the correct path along the desk itself.
They are constrained to their Minimum and Maximum limits and also ensure correct orientation to the main Console by using these emptys as controllers
Every detail of the ZED-18 has been faithfully modeled to give an accurate representation of the real unit.
I have Modeled this unit to show signs of wear, tear and no doubt abuse over many years and sessions!
Features:
10 mono channels
Neutrik mic XLR
Neutrik 1/4 inch jacks
Channel insert
Super wide gain DuoPre mic line input
3 band EQ with MusiQ
4 auxes
Illuminated mute
Sound image pan
Illuminated PFL & peak warning indicator
ALPS 100mm faders
4 stereo channels with 2-band EQ
Stereo returns & playback
All inputs with level control
12 bar meters
Mono/stereo function on auxes 1&2
Monitor output section
Alt stereo output source
Configurable USB stereo audio in/out
Global +48V phantom power
Renders are all Cycles unless otherwise shown as EEVEE
Modeled in Blender 2.79
Fully tested in Blender 2.80 including EEVEE Render Engine (see documentation)
Real world scale : 64 x 26 x 63 cm
All Modifiers closed
Scene includes 3 lights on Layer 2
The HDRI used for the renders is not included
This is a .blend file (Unzipped .7z)
Hope you enjoy my model as much as I did creating it, any comments are most welcome
Please read the Documentation below
Thanks for looking and have a great day :)
DOCUMENTATION :
How To Import This Model Into Blender/ Your Blender Scene :
Unzip ZED_18.7z
After you have extracted the file :
1.Open Blender
2.Go to File........find and open ZED_18.Blend
If you are adding (Appending) the Model to a current scene :
3.Select: Append
4.Go To Your ZED_18 Folder Location
5.Open: ZED_18.blend
6.Select the Objects as follows : (see images)
Channel _Faders, Channel _Faders _Control
Main _Faders, Main _Faders _Control
Z18_Console
Once you have selected all 5 Objects just press Append from library (Top right)
Your done :)
(Remember you need the Fader Control Emptys to manipulate the faders to be orientated in the NORMAL direction)
Blender Version 2.79 used to create the Model
Tested in 2.80 and with Eevee
The model is Rigged for control of the Faders
Substance Painter 2 used to Texture the side panels
I have tested this in 2.8 and no known issues :)
All textures/images and associated files are included within the Blender file.
The Scene includes three lights on layer 2
The Objects are named accordingly within the Outliner
All modifiers are closed
Note for Eevee users:
If you are using the Eevee render engine the Glass Materials will need to be adjusted in the Materials Tab as follows:
Render Panel : Turn on screen space reflections
Check the Refraction box
Then for each of the following Materials:
Red_Led_Faders
Blue_LED_Power
Dark_Red_Glass_V1
Dark_Red_Glass_V2
Change the Blend mode to : Alpha Hashed
Check Screen Space Refraction
This will now give realistic Glass to the LED Lights
If you are using Cycles you need do nothing
If you intend to scale this model up you may have to apply Delta Transforms
Please note again this is a Blender .blend file once unzipped
Hope you enjoy this Model as much as I did creating it :)
Please message me if you have any questions and i will do my upmost to help.
Thank you for your attention.
MagicCGIStudios
A highly detailed reproduction of this fabulous compact USB Mixing Desk from Allen & Heath, modeled to give a worn, aged & well used look to this unit, if your into playing live music or recording studio music then you will know all about these types of products.
Allen & Heath are one of the most respected brands within the industry, you now have the chance to own one of these beauties ( albeit virtually!) for a fraction of the price :)
The Channel Faders and Main Faders are rigged via Empty`s (see images) which are you used to control their position. You must enable Normal (see images) orientation on these empty`s so they follow the correct path along the desk itself.
They are constrained to their Minimum and Maximum limits and also ensure correct orientation to the main Console by using these emptys as controllers
Every detail of the ZED-18 has been faithfully modeled to give an accurate representation of the real unit.
I have Modeled this unit to show signs of wear, tear and no doubt abuse over many years and sessions!
Features:
10 mono channels
Neutrik mic XLR
Neutrik 1/4 inch jacks
Channel insert
Super wide gain DuoPre mic line input
3 band EQ with MusiQ
4 auxes
Illuminated mute
Sound image pan
Illuminated PFL & peak warning indicator
ALPS 100mm faders
4 stereo channels with 2-band EQ
Stereo returns & playback
All inputs with level control
12 bar meters
Mono/stereo function on auxes 1&2
Monitor output section
Alt stereo output source
Configurable USB stereo audio in/out
Global +48V phantom power
Renders are all Cycles unless otherwise shown as EEVEE
Modeled in Blender 2.79
Fully tested in Blender 2.80 including EEVEE Render Engine (see documentation)
Real world scale : 64 x 26 x 63 cm
All Modifiers closed
Scene includes 3 lights on Layer 2
The HDRI used for the renders is not included
This is a .blend file (Unzipped .7z)
Hope you enjoy my model as much as I did creating it, any comments are most welcome
Please read the Documentation below
Thanks for looking and have a great day :)
DOCUMENTATION :
How To Import This Model Into Blender/ Your Blender Scene :
Unzip ZED_18.7z
After you have extracted the file :
1.Open Blender
2.Go to File........find and open ZED_18.Blend
If you are adding (Appending) the Model to a current scene :
3.Select: Append
4.Go To Your ZED_18 Folder Location
5.Open: ZED_18.blend
6.Select the Objects as follows : (see images)
Channel _Faders, Channel _Faders _Control
Main _Faders, Main _Faders _Control
Z18_Console
Once you have selected all 5 Objects just press Append from library (Top right)
Your done :)
(Remember you need the Fader Control Emptys to manipulate the faders to be orientated in the NORMAL direction)
Blender Version 2.79 used to create the Model
Tested in 2.80 and with Eevee
The model is Rigged for control of the Faders
Substance Painter 2 used to Texture the side panels
I have tested this in 2.8 and no known issues :)
All textures/images and associated files are included within the Blender file.
The Scene includes three lights on layer 2
The Objects are named accordingly within the Outliner
All modifiers are closed
Note for Eevee users:
If you are using the Eevee render engine the Glass Materials will need to be adjusted in the Materials Tab as follows:
Render Panel : Turn on screen space reflections
Check the Refraction box
Then for each of the following Materials:
Red_Led_Faders
Blue_LED_Power
Dark_Red_Glass_V1
Dark_Red_Glass_V2
Change the Blend mode to : Alpha Hashed
Check Screen Space Refraction
This will now give realistic Glass to the LED Lights
If you are using Cycles you need do nothing
If you intend to scale this model up you may have to apply Delta Transforms
Please note again this is a Blender .blend file once unzipped
Hope you enjoy this Model as much as I did creating it :)
Please message me if you have any questions and i will do my upmost to help.
Thank you for your attention.
MagicCGIStudios