
Medieval House Assets Pack 3D Model

5.0 Stars |22 Ratings


































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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Medieval Market & Houses Bundle
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License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | MagicCGIStudios |
Published: | Mar 06, 2021 |
Download Size: | 386.8 MB |
Game Ready: | Yes |
Polygons: | 40,506 |
Vertices: | 48,768 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | – |
Animated: | – |
Statistics
Favorites: | 51 |
Likes: | 29 |
Views: | 3,198 |
Item Ratings


5 Stars|Aug 04, 2025
Nice!

5 Stars|Jun 24, 2025
Thank you

5 Stars|Jun 01, 2025
GOOD ONE

5 Stars|May 26, 2025
cool

5 Stars|Apr 24, 2025
Exceelent addition to the library. Thanks.

5 Stars|Feb 24, 2025
thanks
Page 1 of 4
Medieval House Assets Pack 3D Model
MEDIEVAL HOUSE ASSETS PACK
Greetings Blender/3D people, here we have a lovely set of 12 Medieval House models
Perfect for your Medieval Project/Scene/Game
Low poly modeled but highly detailed textured
This Package Contains :
12 Medieval Timber Framed Houses :
4 Wooden Log Style
4 Stone Built style
4 Mortar Walled style
(3 different types of Roofing tile)
Textured in Substance Painter at 2048 x 2048
3 Formats included in their own folder once unzipped:
.Blend
.Fbx
.Obj
PBR Metalrough Maps :
Basecolour
Metallic
Roughness
Normal
Height
Large House Polycount :
Faces: 3,962
Verts: 4,454
Tris: 8,176
Small House Polycount :
Faces: 3,059
Verts: 3,674
Tris: 6,722
Dimensions scaled in real world metric:
Large Houses:
X: 8.75m
Y: 6.28m
Z: 9.43m
Small Houses:
X: 5.32m
Y: 7.16m
Z: 8.73m
Origin Point set bottom centre for easy placement within Game Engine
Internal Lighting Planes are also included within the Houses
All are single Objects and named accordingly in the Outliner
Of course, you could have as many of the above Objects as you like by simply making multiple copies of each Object (SHIFT-D)........then if required make them a separate Object and adjust the textures as you wish in the node editor (Using ColorRamp, RGB Curves etc.)
The HDRI Lighting and the ground planes used for the rendered images shown are NOT included.
Scale set to 1.0 for all objects
2.79/2.80 or above compatible
Note if you use the EEVEE Render Engine :
As Eevee works differently to Cycles there is one adjustment required for the Glass Windows material,.... its simple enough :
Select the Glass Windows material, then....Under the materials tab, choose `settings` then change the Blend mode to ALPHA HASHED.
This product is designed and created to save you time and effort for use within your project!!
Thank you for looking.....any comments are most welcome.
Have a nice day!
Purchasing this Model helps me a lot & also supports the wonderful Blender Development ****, thank you!
MagicCGIStudios
DOCUMENTATION :
If you wish to use FBX or OBJ consider this a guide:
How To Import These models Into Blender/ your Blender Scene:
Unzip "Medieval_House_Asset_Pack.7z"
After you have extracted the file :
1.Open Blender
2.Go to File........find and open `Medieval_House_Assets_Pack.Blend`
If you are adding selected objects to a current scene :
3.Select: Append
4.Go To Your Medieval_House_Assets_Pack Folder Location
5.Open: Medieval_House_Assets_Pack.Blend
6. Select which (or all) Object which you wish to add to your Scene.
Blender Version 2.79/2.80 used to create the models
All renders shown were done using Cycles
Substance Painter 2 used to Texture the Houses at 2K resolution
All Textures are packed/included within the Blender file.
Lighting within Blender is a basic two sun lamp setup (I recommend HDR)
All Objects are named accordingly within the Outliner
Scale set to 1.0 for all objects
2.79/2.80 or above compatible
All of the Objects can of course be duplicated as many times as you like using SHIFT-D......so therefor you can quickly and easily build up a very detailed Village/Town Scene!
Hope you enjoy and find this product useful
Please message me if you have any questions and i will do my upmost to help.
I have used the Polygon/Vertices count from one of the Large houses
Thank you for your interest
MagicCGIStudios
Related Information:
Big advances in house design during the medieval period led to the improvement of medieval houses for peasants and nobility, constant advancement was due to improved knowledge and building techniques.
One of the main drivers of change was the Black Death that created a situation in which peasants became wealthier and had more money to spend on medieval houses.
From early medieval times when peasants had to build their own homes from simple twigs, mud and straw to the grand medieval houses built by wealthy noblemen later in the medieval period this was a very busy period of history for medieval house builders and the Craftsmen of the medieval era.
Greetings Blender/3D people, here we have a lovely set of 12 Medieval House models
Perfect for your Medieval Project/Scene/Game
Low poly modeled but highly detailed textured
This Package Contains :
12 Medieval Timber Framed Houses :
4 Wooden Log Style
4 Stone Built style
4 Mortar Walled style
(3 different types of Roofing tile)
Textured in Substance Painter at 2048 x 2048
3 Formats included in their own folder once unzipped:
.Blend
.Fbx
.Obj
PBR Metalrough Maps :
Basecolour
Metallic
Roughness
Normal
Height
Large House Polycount :
Faces: 3,962
Verts: 4,454
Tris: 8,176
Small House Polycount :
Faces: 3,059
Verts: 3,674
Tris: 6,722
Dimensions scaled in real world metric:
Large Houses:
X: 8.75m
Y: 6.28m
Z: 9.43m
Small Houses:
X: 5.32m
Y: 7.16m
Z: 8.73m
Origin Point set bottom centre for easy placement within Game Engine
Internal Lighting Planes are also included within the Houses
All are single Objects and named accordingly in the Outliner
Of course, you could have as many of the above Objects as you like by simply making multiple copies of each Object (SHIFT-D)........then if required make them a separate Object and adjust the textures as you wish in the node editor (Using ColorRamp, RGB Curves etc.)
The HDRI Lighting and the ground planes used for the rendered images shown are NOT included.
Scale set to 1.0 for all objects
2.79/2.80 or above compatible
Note if you use the EEVEE Render Engine :
As Eevee works differently to Cycles there is one adjustment required for the Glass Windows material,.... its simple enough :
Select the Glass Windows material, then....Under the materials tab, choose `settings` then change the Blend mode to ALPHA HASHED.
This product is designed and created to save you time and effort for use within your project!!
Thank you for looking.....any comments are most welcome.
Have a nice day!
Purchasing this Model helps me a lot & also supports the wonderful Blender Development ****, thank you!
MagicCGIStudios
DOCUMENTATION :
If you wish to use FBX or OBJ consider this a guide:
How To Import These models Into Blender/ your Blender Scene:
Unzip "Medieval_House_Asset_Pack.7z"
After you have extracted the file :
1.Open Blender
2.Go to File........find and open `Medieval_House_Assets_Pack.Blend`
If you are adding selected objects to a current scene :
3.Select: Append
4.Go To Your Medieval_House_Assets_Pack Folder Location
5.Open: Medieval_House_Assets_Pack.Blend
6. Select which (or all) Object which you wish to add to your Scene.
Blender Version 2.79/2.80 used to create the models
All renders shown were done using Cycles
Substance Painter 2 used to Texture the Houses at 2K resolution
All Textures are packed/included within the Blender file.
Lighting within Blender is a basic two sun lamp setup (I recommend HDR)
All Objects are named accordingly within the Outliner
Scale set to 1.0 for all objects
2.79/2.80 or above compatible
All of the Objects can of course be duplicated as many times as you like using SHIFT-D......so therefor you can quickly and easily build up a very detailed Village/Town Scene!
Hope you enjoy and find this product useful
Please message me if you have any questions and i will do my upmost to help.
I have used the Polygon/Vertices count from one of the Large houses
Thank you for your interest
MagicCGIStudios
Related Information:
Big advances in house design during the medieval period led to the improvement of medieval houses for peasants and nobility, constant advancement was due to improved knowledge and building techniques.
One of the main drivers of change was the Black Death that created a situation in which peasants became wealthier and had more money to spend on medieval houses.
From early medieval times when peasants had to build their own homes from simple twigs, mud and straw to the grand medieval houses built by wealthy noblemen later in the medieval period this was a very busy period of history for medieval house builders and the Craftsmen of the medieval era.