
Ski Goggles Reflective 3D Model

















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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Ski Goggles Reflective 3D Model
This is a model of a Ski goggles.
-Modeled using a few reference images.
-The model is quad based for subdivision. The mesh can be edited in the blend file and a lattice can be used to deform the goggles to a character's face.
-The goggles has 9 sub-objects in a collection and named in Blender.
-The bounding box dimensions of the goggles is approximately 8 inches across by 10 inches back by 4 inches in height. Model can be scaled up or down as required.
Files included:
.blend file contains the goggles with the named sub-objects and active subdivision modifiers. The goggles is in the blank scene as in the preview images with the hdri packed into the file. Materials are applied and can be edited in the file.
obj/mtl file (base mesh without subdivision applied)
fbx file (base mesh without subdivision applied)
Note:
-Previews are rendered in Cycles with blender native materials applied.
-All UVS are unwrapped onto one 0-1 texture space, non-overlapping.
-Material previews are rendered with subdivision active, wireframe previews are rendered with base mesh.
Blender stats:
Ski goggles base mesh: 8,070 vertices, 8,058 faces
-Modeled using a few reference images.
-The model is quad based for subdivision. The mesh can be edited in the blend file and a lattice can be used to deform the goggles to a character's face.
-The goggles has 9 sub-objects in a collection and named in Blender.
-The bounding box dimensions of the goggles is approximately 8 inches across by 10 inches back by 4 inches in height. Model can be scaled up or down as required.
Files included:
.blend file contains the goggles with the named sub-objects and active subdivision modifiers. The goggles is in the blank scene as in the preview images with the hdri packed into the file. Materials are applied and can be edited in the file.
obj/mtl file (base mesh without subdivision applied)
fbx file (base mesh without subdivision applied)
Note:
-Previews are rendered in Cycles with blender native materials applied.
-All UVS are unwrapped onto one 0-1 texture space, non-overlapping.
-Material previews are rendered with subdivision active, wireframe previews are rendered with base mesh.
Blender stats:
Ski goggles base mesh: 8,070 vertices, 8,058 faces