Submit Your RenderRoboMOD – Stand-Alone Sci-Fi Robot Character 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
| Vendor: | mastertob |
| Published: | Aug 15, 2025 |
| Download Size: | 86 MB |
| Game Ready: | Yes |
| Polygons: | 43,505 |
| Vertices: | 43,505 |
| Print Ready: | Yes |
| 3D Scan: | – |
| Textures: | Yes |
| Materials: | Yes |
| UV Mapped: | Yes |
| PBR: | Yes |
| Rigged: | Yes |
| Animated: | Yes |
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| Favorites: | 0 |
| Likes: | 0 |
| Views: | 16 |
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RoboMOD – Stand-Alone Sci-Fi Robot Character 3D Model
Robo_MOD is a highly detailed humanoid combat robot equipped with a portal cannon capable of generating miniature black holes that pull in surrounding physical objects. Designed for futuristic or sci-fi themed games, this asset is optimized for Unity and includes multiple animation sets, advanced shaders, and scripted dynamics for realistic motion.
The model features 5 texture sets (Diffuse + Normal) and is enhanced with BoneDynamic.cs for natural movement of the connector hoses and “dreadlockcables on the head. The included Detector shader creates an interactive scanner display over the helmet texture for immersive gameplay effects.
Whether you need a devastating boss enemy or a playable mech character, Robo_MOD is ready to drop into your project with a complete animation package and details.
Rig System: Humanoid
Polygon count: 43,505
Texture Sets: 5 (Diffuse, Normal) — 4096x4096
CL_robot.png
defaultMat_Base_Color_1001.png
defaultMat_Normal_OpenGL_1001.png
gun1.png
glow.png
v128_normal.png
09___Default_Base_Color_1001.png
09___Default_Normal_1001.png
Detector — dynamic image of the scanner on the helmetShaders:
Scripts Included:
BoneDynamic.cs — for animation of dreadlocks and hoses on the head
HandIK and FootIK scripts to control Inverse Kinematics (IK) for a humanoid character's hands and feet in Unity.
turnAnimation Set:
idle (x3)
run (x2)
walk (x4)
back flip
commander
damage (x6)
dead (x3)
flip
jump
reload
roll (L/R)
shoot (linked to particle effects)
stand up (x2)
Included Weapon: Portal Gun (creates a mini black hole that sucks in physical objects singularity cannon, leaving only silence where enemies once stood.)
The model features 5 texture sets (Diffuse + Normal) and is enhanced with BoneDynamic.cs for natural movement of the connector hoses and “dreadlockcables on the head. The included Detector shader creates an interactive scanner display over the helmet texture for immersive gameplay effects.
Whether you need a devastating boss enemy or a playable mech character, Robo_MOD is ready to drop into your project with a complete animation package and details.
Rig System: Humanoid
Polygon count: 43,505
Texture Sets: 5 (Diffuse, Normal) — 4096x4096
CL_robot.png
defaultMat_Base_Color_1001.png
defaultMat_Normal_OpenGL_1001.png
gun1.png
glow.png
v128_normal.png
09___Default_Base_Color_1001.png
09___Default_Normal_1001.png
Detector — dynamic image of the scanner on the helmetShaders:
Scripts Included:
BoneDynamic.cs — for animation of dreadlocks and hoses on the head
HandIK and FootIK scripts to control Inverse Kinematics (IK) for a humanoid character's hands and feet in Unity.
turnAnimation Set:
idle (x3)
run (x2)
walk (x4)
back flip
commander
damage (x6)
dead (x3)
flip
jump
reload
roll (L/R)
shoot (linked to particle effects)
stand up (x2)
Included Weapon: Portal Gun (creates a mini black hole that sucks in physical objects singularity cannon, leaving only silence where enemies once stood.)




































