
Render Scenes 11 Environment

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Born in 1969, the first computer at the age of 12 - commodore vc20 there learned how to program games, the whole way through c64, amiga to PC ... actually, i still wanted to study art or architecture, but i got stuck in computer science and since 1993 i'm self-employed in the field of IT. But my heart is in art and graphics ... that's why I create 3D content.
License
Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
Item Details
Vendor: | mbit |
Published: | Feb 25, 2024 |
Download Size: | 35.4 MB |
Software: | Daz Studio |
dForce: | – |
Statistics
Favorites: | 2 |
Likes: | 5 |
Views: | 305 |
Item Ratings

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Render Scenes 11 Environment
Render Scenes 11 Envirionment simple and useful!
This Room Environment is a simple Room with may color and shade options
The Room is partet in
- Walls
- Wall Parts 1
- Wall Parts 2
- Floor
- Ceiling
- Base (Portals and Stairs, Colmns)
- 11 Color Shaders (to use everywhere with the Texture Tool)
- Glossy on/off Shader (to use everywhere with the Texture Tool)
- Metalic on/off Shader (to use everywhere with the Texture Tool)
- Opasity on/off Shader (to use everywhere with the Texture Tool)
- 4 Floor Matirals
- Render Settings, Denoiser on/off, Headlamp on/off
- HDRI Rotation
- Separated Items
All are uv-mapped for using every shader you want.
This Room Environment is a simple Room with may color and shade options
The Room is partet in
- Walls
- Wall Parts 1
- Wall Parts 2
- Floor
- Ceiling
- Base (Portals and Stairs, Colmns)
- 11 Color Shaders (to use everywhere with the Texture Tool)
- Glossy on/off Shader (to use everywhere with the Texture Tool)
- Metalic on/off Shader (to use everywhere with the Texture Tool)
- Opasity on/off Shader (to use everywhere with the Texture Tool)
- 4 Floor Matirals
- Render Settings, Denoiser on/off, Headlamp on/off
- HDRI Rotation
- Separated Items
All are uv-mapped for using every shader you want.
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