Midnight Parallax Background Set 1 (Standard)

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This item comes with our Personal Use Only Licensing. This means you may not share this model or use it for any commercial purposes or in any way that involves an exchange of money, promotes a business entity, or otherwise results directly or indirectly in financial gain.
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2D Game Asset Details
| Vendor: | midnight_stories |
| Published: | Nov 16, 2025 |
| Download Size: | 21.7 MB |
| Sprite: | Yes |
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.png
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| Views: | 8 |
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Midnight Parallax Background Set 1 (Standard)
You may use these assets in non-commercial
projects. Redistribution, reselling, or sharing the raw files
is not permitted. Files may only be distributed as part of a
larger project or compiled game/app.
Midnight Parallax Background Set 1
by Midnight_stories
Resolution: 1920x1080
Seamless on X-axis only
Layers: Foreground, Midground, Background
File Format: PNG (transparent)
Themes Included:
- Biomech
- Dark
- Desert
- Fantasy
- Rocky
- Space
- Winter
Recommended Use:
These backgrounds are ideal for side scrollers, platformers,
mobile games, or looping parallax scenes in Unity, Godot, Unreal Engine, etc.
Optional:
To reduce file sizes, you may compress the PNGs using tinypng com
Thank you for supporting my work!
A preview video is included—check out the demo to see the parallax depth in action. UTube/A0njxADQJm0
Compatible Game Engines & How to Use These Parallax Backgrounds
These parallax backgrounds work in all major 2D game engines thanks to their layered PNG format. Below is a quick guide on how each engine typically handles parallax scrolling:
Unity (2D URP or Standard Pipeline)
Unity supports parallax scrolling through:
Cinemachine 2D Camera
Parallax scripts
Multiple layered SpriteRenderers
Implementation Steps:
Create 3 separate GameObjects for FG, MG, BG
Assign each PNG to a SpriteRenderer
Add a simple parallax script that offsets layers based on camera movement
Adjust the parallax factor (BG slowest, FG fastest)
Perfect for side scrollers, platformers, or endless runners.
Godot 4.x
Godot has native parallax support using:
ParallaxBackground
ParallaxLayer
Implementation Steps:
Add a ParallaxBackground node
Add three ParallaxLayer children (FG, MG, BG)
Set each layer’s motion scaling (BG = 0.2–0.4, MG = 0.5–0.7, FG = 0.9–1.1)
Add Sprite nodes to each layer and assign the PNGs
Godot is one of the easiest engines for parallax animation.
Unreal Engine (Paper2D)
Paper2D supports parallax via:
Layered sprite actors
Material-based texture panning
Camera-relative scrolling
Implementation Steps:
Import each PNG as a Sprite
Place them at different depths (Z positions)
Add a Blueprint that offsets their position based on camera movement
Use a slower scroll rate for distant layers
Unreal also allows converting these to flipbooks or parallax materials.
GameMaker Studio 2
GameMaker uses background layers or tile layers for parallax.
Implementation Steps:
Create three background layers (BG, MG, FG)
Assign each PNG as a background asset
Set each layer's horizontal speed (BG slow, FG fast)
Enable horizontal tiling for seamless looping
Very efficient for mobile or lightweight games.
Construct 3
Construct handles parallax natively with Layer Parallax settings.
Implementation Steps:
Put FG, MG, BG into separate layers
Adjust the Parallax X setting for each:
BG: 20–40%
MG: 50–70%
FG: 90–120%
Add your player and main camera to a normal layer
Construct offers perfect parallax with no code.
Defold
Defold uses parallax through:
Z-depth
Camera scripts
Implementation Steps:
Add each PNG as a game object
Assign them different Z-depths (BG far, FG near)
Add a camera script that calculates parallax offsets based on camera movement
Great option for web and mobile titles.
RPG Maker / Visual Novel Engines
These backgrounds can also be used as:
Menu backdrops
Side-view battle backgrounds
Scrolling cutscene environments
Not true parallax, but the layers can still animate subtly for depth.
projects. Redistribution, reselling, or sharing the raw files
is not permitted. Files may only be distributed as part of a
larger project or compiled game/app.
Midnight Parallax Background Set 1
by Midnight_stories
Resolution: 1920x1080
Seamless on X-axis only
Layers: Foreground, Midground, Background
File Format: PNG (transparent)
Themes Included:
- Biomech
- Dark
- Desert
- Fantasy
- Rocky
- Space
- Winter
Recommended Use:
These backgrounds are ideal for side scrollers, platformers,
mobile games, or looping parallax scenes in Unity, Godot, Unreal Engine, etc.
Optional:
To reduce file sizes, you may compress the PNGs using tinypng com
Thank you for supporting my work!
A preview video is included—check out the demo to see the parallax depth in action. UTube/A0njxADQJm0
Compatible Game Engines & How to Use These Parallax Backgrounds
These parallax backgrounds work in all major 2D game engines thanks to their layered PNG format. Below is a quick guide on how each engine typically handles parallax scrolling:
Unity (2D URP or Standard Pipeline)
Unity supports parallax scrolling through:
Cinemachine 2D Camera
Parallax scripts
Multiple layered SpriteRenderers
Implementation Steps:
Create 3 separate GameObjects for FG, MG, BG
Assign each PNG to a SpriteRenderer
Add a simple parallax script that offsets layers based on camera movement
Adjust the parallax factor (BG slowest, FG fastest)
Perfect for side scrollers, platformers, or endless runners.
Godot 4.x
Godot has native parallax support using:
ParallaxBackground
ParallaxLayer
Implementation Steps:
Add a ParallaxBackground node
Add three ParallaxLayer children (FG, MG, BG)
Set each layer’s motion scaling (BG = 0.2–0.4, MG = 0.5–0.7, FG = 0.9–1.1)
Add Sprite nodes to each layer and assign the PNGs
Godot is one of the easiest engines for parallax animation.
Unreal Engine (Paper2D)
Paper2D supports parallax via:
Layered sprite actors
Material-based texture panning
Camera-relative scrolling
Implementation Steps:
Import each PNG as a Sprite
Place them at different depths (Z positions)
Add a Blueprint that offsets their position based on camera movement
Use a slower scroll rate for distant layers
Unreal also allows converting these to flipbooks or parallax materials.
GameMaker Studio 2
GameMaker uses background layers or tile layers for parallax.
Implementation Steps:
Create three background layers (BG, MG, FG)
Assign each PNG as a background asset
Set each layer's horizontal speed (BG slow, FG fast)
Enable horizontal tiling for seamless looping
Very efficient for mobile or lightweight games.
Construct 3
Construct handles parallax natively with Layer Parallax settings.
Implementation Steps:
Put FG, MG, BG into separate layers
Adjust the Parallax X setting for each:
BG: 20–40%
MG: 50–70%
FG: 90–120%
Add your player and main camera to a normal layer
Construct offers perfect parallax with no code.
Defold
Defold uses parallax through:
Z-depth
Camera scripts
Implementation Steps:
Add each PNG as a game object
Assign them different Z-depths (BG far, FG near)
Add a camera script that calculates parallax offsets based on camera movement
Great option for web and mobile titles.
RPG Maker / Visual Novel Engines
These backgrounds can also be used as:
Menu backdrops
Side-view battle backgrounds
Scrolling cutscene environments
Not true parallax, but the layers can still animate subtly for depth.







































